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KFMod.MKb42AssaultRifle

Extends
KFWeapon
Modifiers
config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.MKb42AssaultRifle

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh
Inherited Variables from ROEngine.BaseKFWeapon
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AltFire (float F))
functionbyte BestMode ()))
functionfloat GetAIRating ()))
functionbool RecommendLongRangedAttack ()))
functionbool RecommendRangedAttack ()))
function ReloadMeNow ()))
function SetZoomBlendColor (Canvas c))
functionfloat SuggestAttackStyle ()))
function SwitchModes ()))
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut
Inherited Functions from ROEngine.BaseKFWeapon
OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut


Functions Detail

AltFire Source code

simulated function AltFire ( float F) )

BestMode Source code

function byte BestMode ( ) )

GetAIRating Source code

function float GetAIRating ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

RecommendRangedAttack Source code

function bool RecommendRangedAttack ( ) )

ReloadMeNow Source code

exec function ReloadMeNow ( ) )

SetZoomBlendColor Source code

simulated function SetZoomBlendColor ( Canvas c) )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( ) )

SwitchModes Source code

exec function SwitchModes ( ) )


Defaultproperties

defaultproperties
{
     MagCapacity=30
     ReloadRate=3.000000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_M4"
     Weight=6.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=60.000000
     bModeZeroCanDryFire=True
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_MKB42'
     bIsTier2Weapon=True
     MeshRef="KF_Wep_MKB42.MKB42"
     SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.MKB42_cmb"
     SelectSoundRef="KF_AK47Snd.AK47_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.MKB42_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MKB42"
     PlayerIronSightFOV=65.000000
     ZoomedDisplayFOV=35.000000
     FireModeClass(0)=Class'KFMod.MKb42Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.550000
     CurrentRating=0.550000
     bShowChargingBar=True
     Description="German WWII prototype assault rifle. Used by heroes from the Battle of Stalingrad to the present day!"
     EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
     DisplayFOV=60.000000
     Priority=115
     CustomCrosshair=11
     CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
     InventoryGroup=3
     GroupOffset=13
     PickupClass=Class'KFMod.MKb42Pickup'
     PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-6.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.MKb42Attachment'
     IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
     ItemName="MKb42"
     TransientSoundVolume=1.250000
}

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Creation time: Fri 13-10-2023 03:18:49.366 - Created with UnCodeX