| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.MAC10MP
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float F)) | |
![]() | AnimEnd (int channel)) | |
![]() | byte | BestMode ())) |
![]() | float | GetAIRating ())) |
![]() | OnZoomInFinished ())) | |
![]() | OnZoomOutFinished ())) | |
![]() | bool | RecommendLongRangedAttack ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | SetZoomBlendColor (Canvas c)) | |
![]() | bool | StartFire (int Mode)) |
![]() | float | SuggestAttackStyle ())) |
![]() | SwitchModes ())) | |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Functions Detail |
|---|
AltFire Source code
AnimEnd Source code
BestMode Source code
GetAIRating Source code
OnZoomInFinished Source codeCalled by the native code when the interpolation of the first person weapon to the zoomed position finishes
OnZoomOutFinished Source code
RecommendLongRangedAttack Source code
RecommendRangedAttack Source code
SetZoomBlendColor Source code
StartFire Source code
SuggestAttackStyle Source code
SwitchModes Source code| Defaultproperties |
|---|
defaultproperties
{
MagCapacity=30
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
FlashBoneName="tipS"
WeaponReloadAnim="Reload_Mac10"
Weight=4.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
bModeZeroCanDryFire=True
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mac_10'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.Mac10_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.MAC10_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.MAC10_SIL_cmb"
SelectSoundRef="KF_MAC10MPSnd.MAC10_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10_Unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'KFMod.MAC10Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A highly compact machine pistol. Can be fired in semi or full auto."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=75
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=6
PickupClass=Class'KFMod.MAC10Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.MAC10Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MAC10"
TransientSoundVolume=1.250000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||