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Core.Object | +-- Engine.WeaponFire | +-- ROEngine.BaseProjectileFire | +-- KFMod.KFShotgunFire | +-- KFMod.M99Fire
Variables Summary |
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Inherited Variables from ROEngine.BaseProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
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![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | float | MaxRange ())) |
Inherited Functions from KFMod.KFShotgunFire |
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AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
Inherited Functions from ROEngine.BaseProjectileFire |
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DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { EffectiveRange=25000.000000 KickMomentum=(X=-150.000000,Z=85.000000) LowGravKickMomentumScale=7.000000 RecoilRate=0.100000 maxVerticalRecoilAngle=4000 maxHorizontalRecoilAngle=90 FireAimedAnim="Fire_Iron" bRandomPitchFireSound=False FireSoundRef="KF_M99Snd.M99_Fire_M" StereoFireSoundRef="KF_M99Snd.M99_Fire_S" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" ProjPerFire=1 ProjSpawnOffset=(Y=0.000000,Z=0.000000) bWaitForRelease=True TransientSoundVolume=1.800000 FireForce="AssaultRifleFire" FireRate=3.030000 AmmoClass=Class'KFMod.M99Ammo' ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000) ProjectileClass=Class'KFMod.M99Bullet' BotRefireRate=3.570000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD' aimerror=0.000000 Spread=0.004000 } |
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