| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.M99Fire
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DoFireEffect ())) | |
![]() | float | MaxRange ())) |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Functions Detail |
|---|
AllowFire Source code
DoFireEffect Source code
MaxRange Source code| Defaultproperties |
|---|
defaultproperties
{
EffectiveRange=25000.000000
KickMomentum=(X=-150.000000,Z=85.000000)
LowGravKickMomentumScale=7.000000
RecoilRate=0.100000
maxVerticalRecoilAngle=4000
maxHorizontalRecoilAngle=90
FireAimedAnim="Fire_Iron"
bRandomPitchFireSound=False
FireSoundRef="KF_M99Snd.M99_Fire_M"
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
ProjPerFire=1
ProjSpawnOffset=(Y=0.000000,Z=0.000000)
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=3.030000
AmmoClass=Class'KFMod.M99Ammo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
ProjectileClass=Class'KFMod.M99Bullet'
BotRefireRate=3.570000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stPTRD'
aimerror=0.000000
Spread=0.004000
}
|
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