Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.M79GrenadeLauncher

Extends
KFWeapon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.M79GrenadeLauncher

Direct Known Subclasses:

GoldenM79GrenadeLauncher, SPGrenadeLauncher

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh
Inherited Variables from ROEngine.BaseKFWeapon
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
functionbyte BestMode ()))
functionfloat GetAIRating ()))
functionbool RecommendLongRangedAttack ()))
functionbool RecommendRangedAttack ()))
functionfloat SuggestAttackStyle ()))
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut
Inherited Functions from ROEngine.BaseKFWeapon
OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut


Functions Detail

BestMode Source code

function byte BestMode ( ) )

GetAIRating Source code

function float GetAIRating ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

RecommendRangedAttack Source code

function bool RecommendRangedAttack ( ) )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( ) )


Defaultproperties

defaultproperties
{
     ForceZoomOutOnFireTime=0.400000
     MagCapacity=1
     ReloadRate=0.010000
     Weight=4.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M79'
     bIsTier2Weapon=True
     MeshRef="KF_Weapons2_Trip.M79_Trip"
     SkinRefs(0)="KF_Weapons2_Trip_T.Special.M79_cmb"
     SelectSoundRef="KF_M79Snd.M79_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.M79_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M79"
     PlayerIronSightFOV=70.000000
     ZoomedDisplayFOV=45.000000
     FireModeClass(0)=Class'KFMod.M79Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.650000
     CurrentRating=0.650000
     Description="A classic Vietnam era grenade launcher. Launches single high explosive grenades."
     DisplayFOV=65.000000
     Priority=162
     InventoryGroup=3
     GroupOffset=11
     PickupClass=Class'KFMod.M79Pickup'
     PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.M79Attachment'
     IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
     ItemName="M79 Grenade Launcher"
     LightType=LT_None
     LightBrightness=0.000000
     LightRadius=0.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:48.794 - Created with UnCodeX