defaultproperties
{
BurnInterval=1.000000
FlameDamage=10
Begin Object Class=SpriteEmitter Name=SpriteEmitter10
UseColorScale=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
UseRandomSubdivision=True
Acceleration=(Z=100.000000)
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(Z=(Min=0.670000,Max=2.000000))
MaxParticles=15
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=5.000000)
SpinsPerSecondRange=(X=(Max=0.070000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=56.000000,Max=45.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
TextureUSubdivisions=2
TextureVSubdivisions=2
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.750000,Max=1.250000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=25.000000,Max=75.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.LevelFlame.SpriteEmitter10'
LightType=LT_Flicker
LightHue=30
LightSaturation=100
LightBrightness=300.000000
LightRadius=4.000000
bDynamicLight=True
bFullVolume=True
SoundVolume=255
CollisionRadius=60.000000
CollisionHeight=30.000000
bCollideActors=True
bUseCylinderCollision=True
}
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