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KFMod.LaserAttachmentFirstPersonZEDGun

Extends
LaserAttachmentFirstPerson

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- KFMod.LaserAttachmentFirstPerson
         |   
         +-- KFMod.LaserAttachmentFirstPersonZEDGun

Variables Summary
Inherited Variables from Engine.InventoryAttachment
bFastAttachmentReplication, inventoryattachment_dummy

Functions Summary
Inherited Functions from Engine.InventoryAttachment
InitFor


Defaultproperties

defaultproperties
{
     AttachmentBone="Laser_Bone"
     Skins(0)=Shader'KF_Weapons2_Trip_T.fx.firstP_laser_green_shdr'
}

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Creation time: Fri 13-10-2023 03:18:48.429 - Created with UnCodeX