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KFMod.KFSquad

Extends
InvasionSquad

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- UnrealGame.SquadAI
            |   
            +-- Old2K4.InvasionSquad
               |   
               +-- KFMod.KFSquad

Variables Summary
Inherited Variables from Old2K4.InvasionSquad
bHeavyAttack, IncomingWave
Inherited Variables from UnrealGame.SquadAI
AlternatePath, AlternatePathTag, AttackString, bAddTransientCosts, bFreelance, bFreelanceAttack, bFreelanceDefend, bRoamingSquad, CurrentOrders, DefendString, Enemies[8], FreelanceScripts, FreelanceString, GatherThreshold, HoldString, LeaderPRI, MaxSquadSize, NextSquad, RestingFormation, RestingFormationClass, Size, SquadLeader, SquadMembers, SquadObjective, SupportString, SupportStringTrailer, Team

Functions Summary
functionfloat AssessThreat (Bot B, Pawn NewThreat, bool bThreatVisible ))
functionbool CheckSquadObjectives (Bot B))
functionbool CheckSwapEnemy (Bot B, Pawn NewEnemy))
functionbool SetEnemy (Bot B, Pawn NewEnemy ))
Inherited Functions from Old2K4.InvasionSquad
NotifyKilled
Inherited Functions from UnrealGame.SquadAI
AddBot, AddEnemy, AddTransientCosts, AllowDetourTo, AllowImpactJumpBy, AllowTaunt, AllowTranslocationBy, AssessThreat, AssignCombo, AssignSquadResponsibility, BeDevious, BotEnteredVehicle, BotSuitability, CautiousAdvance, CheckSpecialVehicleObjectives, CheckSquadObjectives, CheckVehicle, ClearPathFor, CloseToLeader, CriticalObjectiveWarning, Destroyed, DisplayDebug, FindNewEnemyFor, FindPathToObjective, FormationCenter, FriendlyToward, GetFacingRotation, GetKeyVehicle, GetLinkVehicle, GetOrders, GetOrderStringFor, GetRestingFormation, GetShortOrderStringFor, GetSize, Initialize, IsDefending, IsOnSquad, LostEnemy, MaxVehicleDist, MergeEnemiesFrom, MergeWith, ModifyThreat, MustKeepEnemy, NearFormationCenter, NeverBail, NotifyKilled, OverrideFollowPlayer, PickBotToReassign, PickNewLeader, PickRetreatDestination, PriorityObjective, RemoveBot, RemoveEnemy, RemovePlayer, Reset, Retask, SetAlternatePath, SetDefenseScriptFor, SetEnemy, SetFacingActor, SetFinalStretch, SetFreelanceScriptFor, SetLeader, SetObjective, ShouldDeferTo, ShouldDestroyTranslocator, ShouldSuppressEnemy, SwitchBots, TellBotToFollow, Tick, TryToIntercept, UnderFire, ValidEnemy, VehicleDesireability, WaitAtThisPosition, WanderNearLeader


Functions Detail

AssessThreat Source code

function float AssessThreat ( Bot B, Pawn NewThreat, bool bThreatVisible ) )

CheckSquadObjectives Source code

function bool CheckSquadObjectives ( Bot B) )

CheckSwapEnemy Source code

function bool CheckSwapEnemy ( Bot B, Pawn NewEnemy) )

SetEnemy Source code

function bool SetEnemy ( Bot B, Pawn NewEnemy ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 13-10-2023 03:18:47.449 - Created with UnCodeX