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KFMod.KFIncendiaryExplosion

Extends
KFNadeExplosion

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- KFMod.KFNadeExplosion
         |   
         +-- KFMod.KFIncendiaryExplosion

Variables Summary
Inherited Variables from KFMod.KFNadeExplosion
bFlashed
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function NadeLight ()))
Inherited Functions from KFMod.KFNadeExplosion
NadeLight, PostBeginPlay, Timer
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

NadeLight Source code

simulated function NadeLight ( ) )


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UseSizeScale=True
         UseRegularSizeScale=False
         UniformSize=True
         BlendBetweenSubdivisions=True
         Acceleration=(Z=100.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         MaxParticles=50
         StartLocationShape=PTLS_Sphere
         SpinsPerSecondRange=(X=(Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=-5.000000)
         StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000))
         Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.801000,Max=1.000000)
         StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=100.000000))
     End Object
     Emitters(0)=SpriteEmitter'KFMod.KFIncendiaryExplosion.SpriteEmitter1'


     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         FadeOut=True
         RespawnDeadParticles=False
         SpinParticles=True
         UniformSize=True
         BlendBetweenSubdivisions=True
         Acceleration=(Z=-200.000000)
         ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=100.000000)
         SpinCCWorCW=(X=0.000000)
         SpinsPerSecondRange=(X=(Max=0.500000))
         StartSizeRange=(X=(Min=70.000000,Max=80.000000),Y=(Min=70.000000,Max=80.000000),Z=(Min=70.000000,Max=80.000000))
         Texture=Texture'KillingFloorTextures.LondonCommon.fire3'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.401000,Max=0.550100)
         StartVelocityRange=(Z=(Min=100.000000,Max=1000.000000))
     End Object
     Emitters(1)=SpriteEmitter'KFMod.KFIncendiaryExplosion.SpriteEmitter2'


     Emitters(2)=None


     Emitters(3)=None


     Emitters(4)=None


     LightType=LT_Flicker
     LightSaturation=50
     LightBrightness=1000.000000
     LightRadius=15.000000
}

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Creation time: Fri 13-10-2023 03:18:46.687 - Created with UnCodeX