Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Old2K4.Gib | +-- KFMod.KFGib | +-- KFMod.KFGibHead
Variables Summary |
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Inherited Variables from Old2K4.Gib |
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bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass |
Functions Summary |
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Inherited Functions from KFMod.KFGib |
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HitWall, PostBeginPlay |
Inherited Functions from Old2K4.Gib |
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Destroyed, HitWall, Landed, RandSpin, SpawnTrail |
Defaultproperties |
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defaultproperties { GibGroupClass=Class'KFMod.KFHumanGibGroup' TrailClass=Class'ROEffects.BloodTrail' DrawType=DT_StaticMesh StaticMesh=StaticMesh'KillingFloorStatics.Gib1' DrawScale=0.500000 Skins(0)=Texture'KillingFloorTextures.Statics.GibsSKin' bUnlit=False TransientSoundVolume=25.000000 CollisionRadius=5.000000 CollisionHeight=2.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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