defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
UseDirectionAs=PTDU_Up
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseRandomSubdivision=True
Acceleration=(Z=-900.000000)
DampingFactorRange=(X=(Min=0.200000),Y=(Min=0.200000),Z=(Min=0.200000,Max=0.500000))
ColorScale(0)=(Color=(B=200,G=255,R=255))
ColorScale(1)=(RelativeTime=0.200000,Color=(B=190,G=220,R=242))
ColorScale(2)=(RelativeTime=0.400000,Color=(B=200,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000,Color=(B=200,G=255,R=255))
MaxParticles=25
DetailMode=DM_High
StartLocationOffset=(Z=10.000000)
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=10.000000,Max=20.000000)
SpinsPerSecondRange=(X=(Min=-5.000000,Max=5.000000))
StartSpinRange=(X=(Min=1.000000,Max=1.000000))
SizeScale(2)=(RelativeTime=0.070000,RelativeSize=1.000000)
SizeScale(3)=(RelativeTime=1.000000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000),Z=(Min=3.000000,Max=3.000000))
ScaleSizeByVelocityMultiplier=(Y=0.020000)
Sounds(0)=(Sound=Sound'WoodBreakFX.WoodBreak1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
Sounds(1)=(Sound=Sound'WoodBreakFX.WoodBreak2',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
Sounds(2)=(Sound=Sound'WoodBreakFX.WoodBreak3',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
Sounds(3)=(Sound=Sound'WoodBreakFX.WoodBreak4',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
SpawningSound=PTSC_LinearLocal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=100.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'KFMaterials.WoodChips'
TextureUSubdivisions=3
TextureVSubdivisions=3
LifetimeRange=(Min=0.500000,Max=1.000000)
StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Max=500.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.KFDoorExplosionDustWood.SpriteEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
Acceleration=(Z=150.000000)
ColorScale(0)=(Color=(B=50,G=60,R=80))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=30,G=30,R=40))
Opacity=0.000000
FadeOutStartTime=0.180000
FadeInEndTime=0.040000
CoordinateSystem=PTCS_Relative
MaxParticles=30
StartLocationRange=(Z=(Min=-19.200001,Max=76.800003))
StartLocationShape=PTLS_Sphere
AlphaRef=4
SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=2.000000)
SizeScale(1)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=40.000000,Max=80.000000),Y=(Min=50.000000,Max=50.000000),Z=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'KFPatch2.WoodDust'
LifetimeRange=(Min=0.251000,Max=0.501000)
StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Max=600.000000))
VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
RotateVelocityLossRange=True
End Object
Emitters(1)=SpriteEmitter'KFMod.KFDoorExplosionDustWood.SpriteEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'PatchStatics.WDoorGib1'
UseParticleColor=True
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-300.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.620000
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=10.000000,Max=20.000000)
SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
StartSizeRange=(X=(Min=0.100000,Max=0.200000),Y=(Min=0.100000,Max=0.200000),Z=(Min=0.100000,Max=0.200000))
Sounds(0)=(Sound=Sound'PatchSounds.WoodImpact4',Radius=(Min=100.000000,Max=100.000000),Pitch=(Min=-2.000000,Max=1.000000),Weight=5,Volume=(Min=1.000000,Max=1.000000),Probability=(Min=1.000000,Max=1.000000))
CollisionSound=PTSC_Random
InitialParticlesPerSecond=500.000000
LifetimeRange=(Min=1.000000,Max=1.500000)
StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=100.000000,Max=250.000000))
End Object
Emitters(2)=MeshEmitter'KFMod.KFDoorExplosionDustWood.MeshEmitter1'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'PatchStatics.WDoorGib4'
UseParticleColor=True
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
AutomaticInitialSpawning=False
Acceleration=(Z=-300.000000)
DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.580000
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=10.000000,Max=20.000000)
SpinsPerSecondRange=(X=(Min=0.400000,Max=1.000000),Y=(Max=0.600000))
StartSizeRange=(X=(Min=0.250000,Max=0.400000),Y=(Min=0.250000,Max=0.400000),Z=(Min=0.250000,Max=0.400000))
InitialParticlesPerSecond=500.000000
LifetimeRange=(Min=1.000000,Max=1.500000)
StartVelocityRange=(X=(Min=-700.000000,Max=700.000000),Y=(Min=-700.000000,Max=700.000000),Z=(Max=200.000000))
End Object
Emitters(3)=MeshEmitter'KFMod.KFDoorExplosionDustWood.MeshEmitter0'
RemoteRole=ROLE_SimulatedProxy
bNotOnDedServer=False
}
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