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KFMod.KFCheatManager

Extends
CheatManager

Core.Object
|   
+-- Engine.CheatManager
   |   
   +-- KFMod.KFCheatManager

Constants Summary
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
stringCheatsEnabled
stringCheatsNotEnabled
stringEnablingCheatsKillsPerks
Inherited Variables from Engine.CheatManager
bCheatsEnabled, LockedRotation
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionbool areCheatsEnabled ()))
function ArmorUp ()))
function Arsenal (optional bool bMaxAmmo))
function AssaultMe ()))
function Avatar (string ClassName))
function Backup ()))
function Bombs (optional bool bMaxAmmo))
function Bond ()))
function Bond2 ()))
function BurnEm ()))
function Camo ()))
function CauseEvent (name EventName))
function ChangeSize (float F))
function CheatView (class<actor> aClass, optional bool bQuiet))
function EnableCheats ()))
function FlameUp (optional bool bMaxAmmo))
function Flare (optional bool bMaxAmmo))
function Flares (optional bool bMaxAmmo))
function FragZeds ()))
function FreeCamera (bool B))
function FreezeFrame (float delay))
function FrightPack (optional bool bMaxAmmo))
function GrantAchievement (int achievement))
function Heal ()))
function Horde ()))
function HugeGnome ()))
function IJC ()))
function ImRich ()))
function KillViewedActor ()))
function LaidLaw ()))
function ListDynamicActors ()))
function LockCamera ()))
function Meds ()))
function MeleeMe (optional bool bMaxAmmo))
function MopUp ()))
function Nails ()))
function Pistols ()))
function RememberSpot ()))
function ReviewJumpSpots (name TestLabel))
function RifleMe ()))
function ruler ()))
function SetCameraDist (float F))
function SetFlash (float F))
function SetFogB (float F))
function SetFogG (float F))
function SetFogR (float F))
function Shotty ()))
function ShowPaths ()))
function SMG ()))
function Sniper ()))
function ToggleZeds ()))
function Tron ()))
function ViewActor (name ActorName))
function ViewBot ()))
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat))
function ViewFlag ()))
function ViewPlayer (string S))
function ViewSelf (optional bool bQuiet))
function ViewTurret ()))
function ViewZombie ()))
function Walk ()))
function ZED ()))
Inherited Functions from Engine.CheatManager
AllAmmo, AllWeapons, Amphibious, areCheatsEnabled, Avatar, CauseEvent, ChangeSize, CheatView, ClearAllDebugLines, DisableNextObjective, EnableCheats, EndPath, Fly, FreeCamera, FreezeAll, FreezeFrame, Ghost, God, Invisible, JumpMatch, KillPawns, KillViewedActor, ListDynamicActors, Loaded, LockCamera, LogScriptedSequences, Phil, PlayersOnly, RememberSpot, ReportCheat, ReviewJumpSpots, ruler, SetCameraDist, SetFlash, SetFogB, SetFogG, SetFogR, SetGravity, SetJumpZ, SetSpeed, SkipMatch, SloMo, Summon, Teleport, ViewActor, ViewBot, ViewClass, ViewFlag, ViewPlayer, ViewSelf, ViewTurret, Walk, WeakObjectives, WinMatch, WriteToLog
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

CheatsEnabled Source code

var localized string CheatsEnabled;

CheatsNotEnabled Source code

var localized string CheatsNotEnabled;

EnablingCheatsKillsPerks Source code

var localized string EnablingCheatsKillsPerks;


Functions Detail

areCheatsEnabled Source code

function bool areCheatsEnabled ( ) )
check if cheats are enabled, if not playing a SP game always return true

ArmorUp Source code

exec function ArmorUp ( ) )

Arsenal Source code

exec function Arsenal ( optional bool bMaxAmmo) )

AssaultMe Source code

exec function AssaultMe ( ) )

Avatar Source code

exec function Avatar ( string ClassName) )

Backup Source code

exec function Backup ( ) )

Bombs Source code

exec function Bombs ( optional bool bMaxAmmo) )

Bond Source code

exec function Bond ( ) )

Bond2 Source code

exec function Bond2 ( ) )

BurnEm Source code

exec function BurnEm ( ) )

Camo Source code

exec function Camo ( ) )

CauseEvent Source code

exec function CauseEvent ( name EventName) )

ChangeSize Source code

exec function ChangeSize ( float F) )

CheatView Source code

exec function CheatView ( class<actor> aClass, optional bool bQuiet) )

EnableCheats Source code

exec function EnableCheats ( ) )

FlameUp Source code

exec function FlameUp ( optional bool bMaxAmmo) )

Flare Source code

exec function Flare ( optional bool bMaxAmmo) )

Flares Source code

exec function Flares ( optional bool bMaxAmmo) )

FragZeds Source code

exec function FragZeds ( ) )

FreeCamera Source code

exec function FreeCamera ( bool B) )

FreezeFrame Source code

exec function FreezeFrame ( float delay) )

FrightPack Source code

exec function FrightPack ( optional bool bMaxAmmo) )

GrantAchievement Source code

exec function GrantAchievement ( int achievement) )

Heal Source code

exec function Heal ( ) )

Horde Source code

exec function Horde ( ) )

HugeGnome Source code

exec function HugeGnome ( ) )

IJC Source code

exec function IJC ( ) )

ImRich Source code

exec function ImRich ( ) )

KillViewedActor Source code

exec function KillViewedActor ( ) )

LaidLaw Source code

exec function LaidLaw ( ) )

ListDynamicActors Source code

exec function ListDynamicActors ( ) )

LockCamera Source code

exec function LockCamera ( ) )

Meds Source code

exec function Meds ( ) )

MeleeMe Source code

exec function MeleeMe ( optional bool bMaxAmmo) )

MopUp Source code

exec function MopUp ( ) )

Nails Source code

exec function Nails ( ) )

Pistols Source code

exec function Pistols ( ) )

RememberSpot Source code

exec function RememberSpot ( ) )

ReviewJumpSpots Source code

exec function ReviewJumpSpots ( name TestLabel) )

RifleMe Source code

exec function RifleMe ( ) )

ruler Source code

exec function ruler ( ) )

SetCameraDist Source code

exec function SetCameraDist ( float F) )

SetFlash Source code

exec function SetFlash ( float F) )

SetFogB Source code

exec function SetFogB ( float F) )

SetFogG Source code

exec function SetFogG ( float F) )

SetFogR Source code

exec function SetFogR ( float F) )

Shotty Source code

exec function Shotty ( ) )

ShowPaths Source code

exec function ShowPaths ( ) )

SMG Source code

exec function SMG ( ) )

Sniper Source code

exec function Sniper ( ) )

ToggleZeds Source code

exec function ToggleZeds ( ) )

Tron Source code

exec function Tron ( ) )

ViewActor Source code

exec function ViewActor ( name ActorName) )

ViewBot Source code

exec function ViewBot ( ) )

ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat) )

ViewFlag Source code

exec function ViewFlag ( ) )

ViewPlayer Source code

exec function ViewPlayer ( string S) )

ViewSelf Source code

exec function ViewSelf ( optional bool bQuiet) )

ViewTurret Source code

exec function ViewTurret ( ) )

ViewZombie Source code

exec function ViewZombie ( ) )

Walk Source code

exec function Walk ( ) )

ZED Source code

exec function ZED ( ) )


Defaultproperties

defaultproperties
{
     CheatsNotEnabled="Cheats are NOT enabled, to enable cheats type"
     EnablingCheatsKillsPerks="Enabling cheats prevents you from obtaining Perks and Achievements"
     CheatsEnabled="Cheats enabled, you are no longer able to obtain Perks and Achievements until the map changes"
}

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Creation time: Fri 13-10-2023 03:18:46.228 - Created with UnCodeX