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KFMod.KF_GnomeSmashable

Extends
KFDECO_Smashable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- KFMod.KFDECO_Smashable
         |   
         +-- KFMod.KF_GnomeSmashable

Variables Summary
Sound
SoundDeathSound
floatDeathSoundRadius
floatDeathSoundVolume
Inherited Variables from KFMod.KFDECO_Smashable
bContentsRespawn, bExplosive, bImperviusToPlayer, bNeedsSingleShot, DestroyedContents, ExplosionDamage, ExplosionDamType, ExplosionForce, ExplosionRadius, RespawnTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function BeginState ()))
Broken
function TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex))
Working
Inherited Functions from KFMod.KFDECO_Smashable
BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, HurtRadius, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger

States Summary
Broken Source code
state Broken
BeginState
Working Source code
auto state Working
TakeDamage


Variables Detail

Sound

DeathSound Source code

var(Sound) Sound DeathSound;

DeathSoundRadius Source code

var(Sound) float DeathSoundRadius;

DeathSoundVolume Source code

var(Sound) float DeathSoundVolume;


Functions Detail

BeginState Broken Source code

function BeginState ( ) )

TakeDamage Working Source code

function TakeDamage ( int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex) )


Defaultproperties

defaultproperties
{
     DeathSound=Sound'HillbillyHorrorSND.General.KF_GnomeHeaven'
     DeathSoundVolume=255.000000
     DeathSoundRadius=100.000000
     bNeedsSingleShot=True
     EffectWhenDestroyed=Class'KFMod.GnomeSoul'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'HillbillyHorror_SM.GardenGnome'
     bAlwaysRelevant=True
     bOnlyDirtyReplication=True
     AmbientSound=Sound'KF_BaseGorefast_xmas.Gorefast_IdleLoop'
     PrePivot=(Z=25.000000)
     SoundRadius=10.000000
     CollisionRadius=12.000000
     CollisionHeight=25.000000
}

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Creation time: Fri 13-10-2023 03:18:47.949 - Created with UnCodeX