| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- KFMod.KFDECO_Smashable
|
+-- KFMod.KF_GnomeSmashable
| Variables Summary | |
|---|---|
| Sound | |
| Sound | DeathSound |
| float | DeathSoundRadius |
| float | DeathSoundVolume |
| Inherited Variables from KFMod.KFDECO_Smashable |
|---|
| bContentsRespawn, bExplosive, bImperviusToPlayer, bNeedsSingleShot, DestroyedContents, ExplosionDamage, ExplosionDamType, ExplosionForce, ExplosionRadius, RespawnTime |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Broken | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) Working | |
| Inherited Functions from KFMod.KFDECO_Smashable |
|---|
| BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, HurtRadius, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| States Summary |
|---|
| Broken Source code |
|---|
|
state Broken |
| BeginState |
| Working Source code |
|---|
|
auto state Working |
| TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Broken Source code
TakeDamage Working Source code| Defaultproperties |
|---|
defaultproperties
{
DeathSound=Sound'HillbillyHorrorSND.General.KF_GnomeHeaven'
DeathSoundVolume=255.000000
DeathSoundRadius=100.000000
bNeedsSingleShot=True
EffectWhenDestroyed=Class'KFMod.GnomeSoul'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'HillbillyHorror_SM.GardenGnome'
bAlwaysRelevant=True
bOnlyDirtyReplication=True
AmbientSound=Sound'KF_BaseGorefast_xmas.Gorefast_IdleLoop'
PrePivot=(Z=25.000000)
SoundRadius=10.000000
CollisionRadius=12.000000
CollisionHeight=25.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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