Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- KFMod.KFDECO_Smashable | +-- KFMod.KF_GnomeSmashable
Variables Summary | |
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Sound | |
Sound | DeathSound |
float | DeathSoundRadius |
float | DeathSoundVolume |
Inherited Variables from KFMod.KFDECO_Smashable |
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bContentsRespawn, bExplosive, bImperviusToPlayer, bNeedsSingleShot, DestroyedContents, ExplosionDamage, ExplosionDamType, ExplosionForce, ExplosionRadius, RespawnTime |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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![]() | BeginState ())) Broken | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) Working |
Inherited Functions from KFMod.KFDECO_Smashable |
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BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, HurtRadius, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
States Summary |
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Broken Source code |
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state Broken |
BeginState |
Working Source code |
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auto state Working |
TakeDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DeathSound=Sound'HillbillyHorrorSND.General.KF_GnomeHeaven' DeathSoundVolume=255.000000 DeathSoundRadius=100.000000 bNeedsSingleShot=True EffectWhenDestroyed=Class'KFMod.GnomeSoul' DrawType=DT_StaticMesh StaticMesh=StaticMesh'HillbillyHorror_SM.GardenGnome' bAlwaysRelevant=True bOnlyDirtyReplication=True AmbientSound=Sound'KF_BaseGorefast_xmas.Gorefast_IdleLoop' PrePivot=(Z=25.000000) SoundRadius=10.000000 CollisionRadius=12.000000 CollisionHeight=25.000000 } |
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