| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- ROEngine.ROBallisticProjectile
|
+-- KFMod.HealingProjectile
KrissMHealingProjectile, M7A3MHealinglProjectile, MP5MHealinglProjectile, MP7MHealinglProjectile
| Constants Summary |
|---|
| Inherited Contants from ROEngine.ROBallisticProjectile |
|---|
| ScaleFactor, ScaleFactorInverse |
| Variables Summary | |
|---|---|
| string | AmbientSoundRef |
| bool | bHasExploded |
| bool | bHitHealTarget |
| bool | bHitWater |
| bool | bOutOfPropellant |
| bool | bRing |
| bool | bWaterStart |
| vector | Dir |
| string | DisintegrateSoundRef |
| string | ExplosionSoundRef |
| vector | HealLocation |
| rotator | HealRotation |
| vector | OuttaPropLocation |
| PanzerfaustTrail | SmokeTrail |
| string | StaticMeshRef |
| float | TotalFlightTime |
| HealingProjectile | |
| sound | ExplosionSound |
| int | HealBoostAmount |
| vector | OffsetMag |
| vector | OffsetRate |
| float | OffsetTime |
| vector | RotMag |
| vector | RotRate |
| float | RotTime |
| vector | ShakeOffsetMag |
| vector | ShakeOffsetRate |
| float | ShakeOffsetTime |
| vector | ShakeRotMag |
| vector | ShakeRotRate |
| float | ShakeRotTime |
| float | StraightFlightTime |
| Functions Summary | ||
|---|---|---|
![]() | AddDamagedHealStats (int MedicReward )) | |
![]() | Destroyed ())) | |
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | HitHealTarget (vector HitLocation, vector HitNormal)) | |
![]() | HitWall (vector HitNormal, actor Wall)) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetReceive ())) | |
![]() | PreloadAssets ())) | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) | |
![]() | ShakeView ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime )) | |
![]() | Timer ())) | |
![]() | bool | UnloadAssets ())) |
| Inherited Functions from ROEngine.ROBallisticProjectile |
|---|
| HitWall, PostBeginPlay |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddDamagedHealStats Source code
Destroyed Source code
Explode Source code
HitHealTarget Source code
HitWall Source code
HurtRadius Source code
PostBeginPlay Source code
PostNetReceive Source code
PreloadAssets Source code
ProcessTouch Source code
ShakeView Source code
TakeDamage Source code
Tick Source code
Timer Source code
UnloadAssets Source code| Defaultproperties |
|---|
defaultproperties
{
ShakeRotMag=(X=600.000000,Y=600.000000,Z=600.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=6.000000
ShakeOffsetMag=(X=5.000000,Y=10.000000,Z=5.000000)
ShakeOffsetRate=(X=300.000000,Y=300.000000,Z=300.000000)
ShakeOffsetTime=3.500000
RotMag=(X=700.000000,Y=700.000000,Z=700.000000)
RotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
RotTime=6.000000
OffsetMag=(X=5.000000,Y=10.000000,Z=7.000000)
OffsetRate=(X=300.000000,Y=300.000000,Z=300.000000)
OffsetTime=3.500000
HealBoostAmount=20
StraightFlightTime=0.100000
StaticMeshRef="KF_pickups2_Trip.MP7_Dart"
ExplosionSoundRef="KF_MP7Snd.MP7_DartImpact"
AmbientSoundRef="KF_MP7Snd.MP7_DartFlyLoop"
AmbientVolumeScale=2.000000
Speed=10000.000000
MaxSpeed=12500.000000
Damage=650.000000
DamageRadius=200.000000
MomentumTransfer=125000.000000
ExplosionDecal=Class'KFMod.ShotgunDecal'
LightHue=25
LightSaturation=100
LightBrightness=250.000000
LightRadius=10.000000
DrawType=DT_StaticMesh
bNetTemporary=False
bUpdateSimulatedPosition=True
LifeSpan=10.000000
bUnlit=False
SoundVolume=128
SoundRadius=250.000000
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
bNetNotify=True
bBlockHitPointTraces=False
ForceRadius=300.000000
ForceScale=10.000000
}
|
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