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KFMod.FriendlySoldierPR

Extends
TeamPlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UnrealGame.TeamPlayerReplicationInfo
               |   
               +-- KFMod.FriendlySoldierPR

Variables Summary
Inherited Variables from UnrealGame.TeamPlayerReplicationInfo
bFirstBlood, bHolding, combocount, Combos[5], FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray
Inherited Variables from Engine.PlayerReplicationInfo
ActiveChannel, bAdmin, bBot, bIsFemale, bIsSpectator, bNoTeam, bOnlySpectator, bOutOfLives, bReadyToPlay, bReceivedPing, bRegisteredChatRoom, bSilentAdmin, bTeamNotified, bWaitingPlayer, bWelcomed, CharacterName, CurrentVehicle, CustomReplicationInfo, Deaths, FFKills, GoalsScored, HasFlag, Kills, NumLives, OldCharacterName, OldName, PacketLoss, Ping, PlayerID, PlayerName, PlayerVolume, PlayerZone, PreviousName, PrivateChatRoom, Score, StartTime, SteamStatsAndAchievements, StringDead, StringSpectating, StringUnknown, Team, TeamID, VoiceID, VoiceInfo, VoiceMemberMask, VoiceType, VoiceTypeName

Structures Summary
Inherited Structures from UnrealGame.TeamPlayerReplicationInfo
VehicleStats, WeaponStats

Functions Summary
event PostBeginPlay ()))
event PostNetBeginPlay ()
Inherited Functions from UnrealGame.TeamPlayerReplicationInfo
AddVehicleDeath, AddVehicleDeathDriving, AddVehicleKill, AddWeaponDeath, AddWeaponDeathHolding, AddWeaponKill, PostBeginPlay, UpdateVehicleStats, UpdateWeaponStats
Inherited Functions from Engine.PlayerReplicationInfo
ClientNameChange, Destroyed, DisplayDebug, GetCallSign, GetHumanReadableName, GetLocationName, GetNameCallSign, GetPortrait, getRolePortrait, NeedNetNotify, PostBeginPlay, PostNetBeginPlay, PostNetReceive, Reset, SetCharacterName, SetCharacterVoice, SetChatPassword, SetPlayerName, SetVoiceMemberMask, SetWaitingPlayer, Timer, UpdateCharacter, UpdatePlayerLocation


Functions Detail

PostBeginPlay Source code

event PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( )


Defaultproperties

defaultproperties
{
     bNoTeam=True
}

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Creation time: Fri 13-10-2023 03:18:44.407 - Created with UnCodeX