defaultproperties
{
ImpactSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
ImpactSounds(1)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh'
ImpactSounds(2)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2'
ImpactSounds(3)=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=True
RespawnDeadParticles=False
SpawnOnlyInDirectionOfNormal=True
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
ScaleSizeYByVelocity=True
ScaleSizeZByVelocity=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
UseSubdivisionScale=True
UseRandomSubdivision=True
Acceleration=(Z=-200.000000)
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=96,G=160,R=255))
ColorScale(3)=(RelativeTime=1.000000)
FadeOutStartTime=0.300000
MaxParticles=1
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=5.000000)
StartMassRange=(Min=11.000000,Max=11.000000)
UseRotationFrom=PTRS_Normal
SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
StartSpinRange=(X=(Min=0.400000,Max=0.600000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.500000)
StartSizeRange=(X=(Min=8.000000,Max=12.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=3.000000
InitialParticlesPerSecond=500.000000
Texture=Texture'kf_fx_trip_t.Gore.blood_hit_c'
TextureUSubdivisions=2
TextureVSubdivisions=2
SubdivisionScale(0)=0.250000
SubdivisionScale(1)=0.500000
SubdivisionScale(2)=0.750000
SubdivisionScale(3)=1.000000
SubdivisionEnd=3
LifetimeRange=(Min=0.500000,Max=1.000000)
StartVelocityRange=(Z=(Min=100.000000,Max=100.000000))
End Object
Emitters(0)=SpriteEmitter'KFMod.FleshHitEmitter.SpriteEmitter1'
}
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