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KFMod.DoorExplode

Extends
Object
Modifiers
Abstract

Core.Object
|   
+-- KFMod.DoorExplode

Direct Known Subclasses:

DoorExplodeMetalStandard, DoorExplodeWoodStandard

Constants Summary
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
DoorExplode
soundBoomSound
FloatCachedDoorDrawScale
vectorCachedDoorDrawScale3D
StaticMeshCachedDoorStatic
class<emitter>DoorDustClass
array<class<DoorGib>>DoorGibClasses
floatGibSpeed
intNumGibClasses
intNumPieces
floatShrapnelAreaHeight
floatShrapnelAreaWidth
floatSpreadFactor
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function Boom (Actor Other, rotator SpawnRot ))
function SpawnDoorGib (Actor Spawner, Vector SLoc, Rotator SRot, float GibPerterbation ))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

DoorExplode

BoomSound Source code

var(DoorExplode) sound BoomSound;

CachedDoorDrawScale Source code

var(DoorExplode) Float CachedDoorDrawScale;

CachedDoorDrawScale3D Source code

var(DoorExplode) vector CachedDoorDrawScale3D;

CachedDoorStatic Source code

var(DoorExplode) StaticMesh CachedDoorStatic;

DoorDustClass Source code

var(DoorExplode) class<emitter> DoorDustClass;

DoorGibClasses Source code

var(DoorExplode) array<class<DoorGib>> DoorGibClasses;

GibSpeed Source code

var(DoorExplode) float GibSpeed;

NumGibClasses Source code

var(DoorExplode) int NumGibClasses;

NumPieces Source code

var(DoorExplode) int NumPieces;

ShrapnelAreaHeight Source code

var(DoorExplode) float ShrapnelAreaHeight;

ShrapnelAreaWidth Source code

var(DoorExplode) float ShrapnelAreaWidth;

SpreadFactor Source code

var(DoorExplode) float SpreadFactor;


Functions Detail

Boom Source code

simulated static function Boom ( Actor Other, rotator SpawnRot ) )

SpawnDoorGib Source code

simulated static function SpawnDoorGib ( Actor Spawner, Vector SLoc, Rotator SRot, float GibPerterbation ) )


Defaultproperties

defaultproperties
{
     GibSpeed=256.000000
     NumPieces=1
     NumGibClasses=1
     DoorGibClasses(0)=Class'KFMod.DoorGibMetalA'
     SpreadFactor=0.300000
     BoomSound=Sound'PatchSounds.MetalCrash'
}

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Creation time: Fri 13-10-2023 03:18:43.309 - Created with UnCodeX