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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- KFMod.KFWeaponDamageType | +-- KFMod.DamTypeMelee | +-- KFMod.DamTypeDwarfAxe | +-- KFMod.DamTypeDwarfAxeSecondary
Defaultproperties |
---|
defaultproperties
{
bExtraMomentumZ=False
HumanObliterationThreshhold=1
}
|
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