| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
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+-- KFMod.KFWeapon
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+-- KFMod.KFMeleeGun
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+-- KFMod.Claws
| Variables Summary | |
|---|---|
| int | jabs |
| float | jabTimer |
| Inherited Variables from KFMod.KFMeleeGun |
|---|
| bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | bool | CanAttack (Actor Other)) |
| Inherited Functions from KFMod.KFMeleeGun |
|---|
| BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
| Variables Detail |
|---|
| Functions Detail |
|---|
CanAttack Source code| Defaultproperties |
|---|
defaultproperties
{
weaponRange=55.000000
FireModeClass(0)=Class'KFMod.ClawsFire'
FireModeClass(1)=Class'KFMod.NoFire'
SelectForce="SwitchToFlakCannon"
AIRating=0.450000
CurrentRating=0.250000
bCanThrow=False
Description="Bloody and Sharp. Yikes! "
EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000)
DisplayFOV=85.000000
Priority=1
HudColor=(G=0)
SmallViewOffset=(X=6.000000,Y=12.000000,Z=-50.000000)
CenteredOffsetY=-5.000000
CenteredRoll=3000
CenteredYaw=-1500
GroupOffset=2
PickupClass=Class'KFMod.ClawsPickup'
PlayerViewOffset=(X=1.000000,Y=9.500000,Z=-36.000000)
PlayerViewPivot=(Pitch=5400)
BobDamping=7.000000
AttachmentClass=Class'KFMod.ClawsAttachment'
IconCoords=(X1=169,Y1=78,X2=244,Y2=124)
ItemName="Fists"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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