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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMeleeGun | +-- KFMod.Claws
Variables Summary | |
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int | jabs |
float | jabTimer |
Inherited Variables from KFMod.KFMeleeGun |
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bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
Enumerations Summary |
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Inherited Enumerations from KFMod.KFWeapon |
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EClientGrenadeState, KFScopeDetailSettings |
Functions Summary | ||
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![]() | bool | CanAttack (Actor Other)) |
Inherited Functions from KFMod.KFMeleeGun |
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BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { weaponRange=55.000000 FireModeClass(0)=Class'KFMod.ClawsFire' FireModeClass(1)=Class'KFMod.NoFire' SelectForce="SwitchToFlakCannon" AIRating=0.450000 CurrentRating=0.250000 bCanThrow=False Description="Bloody and Sharp. Yikes! " EffectOffset=(X=100.000000,Y=32.000000,Z=-20.000000) DisplayFOV=85.000000 Priority=1 HudColor=(G=0) SmallViewOffset=(X=6.000000,Y=12.000000,Z=-50.000000) CenteredOffsetY=-5.000000 CenteredRoll=3000 CenteredYaw=-1500 GroupOffset=2 PickupClass=Class'KFMod.ClawsPickup' PlayerViewOffset=(X=1.000000,Y=9.500000,Z=-36.000000) PlayerViewPivot=(Pitch=5400) BobDamping=7.000000 AttachmentClass=Class'KFMod.ClawsAttachment' IconCoords=(X1=169,Y1=78,X2=244,Y2=124) ItemName="Fists" } |
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