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Core.Object
|
+-- Engine.WeaponFire
|
+-- ROEngine.BaseProjectileFire
|
+-- KFMod.KFShotgunFire
|
+-- KFMod.BoomStickFire
| Variables Summary | |
|---|---|
| bool | bVeryLastShotAnim |
| BoomStickFire | |
| name | FireLastAimedAnim |
| name | FireLastAnim |
| Emitter | Flash2Emitter |
| name | MuzzleBoneLeft |
| name | MuzzleBoneRight |
| Inherited Variables from ROEngine.BaseProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowFire ())) |
![]() | DestroyEffects ())) | |
![]() | FlashMuzzleFlash ())) | |
![]() | HandleRecoil (float Rec)) | |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | PlayFiring ())) | |
| Inherited Functions from KFMod.KFShotgunFire |
|---|
| AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets |
| Inherited Functions from ROEngine.BaseProjectileFire |
|---|
| DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowFire Source code
DestroyEffects Source code
FlashMuzzleFlash Source code
HandleRecoil Source code
InitEffects Source code
ModeDoFire Source code
PlayFiring Source code| Defaultproperties |
|---|
defaultproperties
{
MuzzleBoneLeft="Tip_Left"
MuzzleBoneRight="Tip_Right"
FireLastAnim="Fire"
FireLastAimedAnim="Fire_Iron"
KickMomentum=(X=-105.000000,Z=55.000000)
RecoilRate=0.070000
maxVerticalRecoilAngle=3200
maxHorizontalRecoilAngle=900
FireAimedAnim="Fire_Both_Iron"
FireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_Dual"
StereoFireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_DualST"
NoAmmoSoundRef="KF_DoubleSGSnd.2Barrel_DryFire"
ProjPerFire=10
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.900000
TransientSoundRadius=500.000000
FireAnim="Fire_Both"
FireRate=2.750000
AmmoClass=Class'KFMod.DBShotgunAmmo'
AmmoPerFire=2
ShakeRotMag=(X=75.000000,Y=75.000000,Z=600.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=6.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.500000
ProjectileClass=Class'KFMod.BoomStickBullet'
BotRefireRate=2.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=2.000000
Spread=3000.000000
}
|
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