defaultproperties
{
KickMomentum=(X=-85.000000,Z=15.000000)
maxVerticalRecoilAngle=1500
maxHorizontalRecoilAngle=900
FireAimedAnim="FireALL_Iron"
bRandomPitchFireSound=False
FireSoundRef="KF_FY_BlowerThrowerSND.WEP_Blower_Secondary_Fire_M"
StereoFireSoundRef="KF_FY_BlowerThrowerSND.WEP_Blower_Secondary_Fire_S"
ProjPerFire=1
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=2.000000
TransientSoundRadius=500.000000
FireAnim="FireALL"
FireAnimRate=0.950000
NoAmmoSound=Sound'KF_PumpSGSnd.SG_DryFire'
FireRate=0.965000
AmmoClass=Class'KFMod.BlowerThrowerAmmo'
AmmoPerFire=7
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000
ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=3.000000
ProjectileClass=Class'KFMod.BlowerBileAltProjectile'
BotRefireRate=1.500000
FlashEmitterClass=Class'KFMod.BlowerThroweraAltMuzzleFlash1P'
aimerror=1.000000
Spread=2000.000000
SpreadStyle=SS_Line
}
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