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KFMod.AutoGunAI

Extends
TurretController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- KFMod.AutoGunAI

Variables Summary
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill

Functions Summary
functionbool IsTargetRelevant (Pawn Target ))
functionbool IsTurretFiring ()))
event SeeMonster (Pawn Seen ))
Searching
Inherited Functions from UnrealGame.TurretController
AdjustAim, BeginState, EnemyNotVisible, GetTeamNum, GetWaitForTargetTime, IsTargetRelevant, IsTurretFiring, Possess, ScanRotation, SeePlayer
Inherited Functions from Engine.AIController
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain

States Summary
Searching Source code
auto state Searching
SeeMonster


Functions Detail

IsTargetRelevant Source code

function bool IsTargetRelevant ( Pawn Target ) )

IsTurretFiring Source code

function bool IsTurretFiring ( ) )

SeeMonster Searching Source code

event SeeMonster ( Pawn Seen ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 13-10-2023 03:18:41.378 - Created with UnCodeX