KFGui.GUILibraryMenuFooter
- Extends
- ButtonFooter
Core.Object
|
+-- XInterface.GUI
|
+-- XInterface.GUIComponent
|
+-- XInterface.GUIMultiComponent
|
+-- XInterface.GUIBorder
|
+-- XInterface.GUIFooter
|
+-- GUI2K4.ButtonFooter
|
+-- KFGui.GUILibraryMenuFooter
Inherited Functions from GUI2K4.ButtonFooter |
ButtonsSized, GetButtonLeft, GetLongestCaption, GetMargin, GetPadding, GetSpacer, InitComponent, InternalOnPreDraw, PositionButtons, ResolutionChanged, SetupButtons, Timer |
function
bool ButtonsSized (
Canvas C) )
function float GetButtonLeft ( ) )
function
string GetLongestCaption (
Canvas C) )
function PositionButtons (
Canvas C) )
function SetBuyMode ( string buyCaption,bool buyEnabled,bool fillVisible,bool fillEnabled) )
function SetPlayerStats ( int score, float weight) )
defaultproperties
{
Begin Object Class=GUIButton Name=Purchase
Caption="Buy"
StyleName="FooterButton"
Hint="Buy currently selected weapon"
WinTop=0.966146
WinLeft=0.280000
WinWidth=0.120000
WinHeight=0.033203
RenderWeight=2.000000
TabOrder=3
bBoundToParent=True
OnClick=GUILibraryMenuFooter.OnFooterClick
OnKeyEvent=Purchase.InternalOnKeyEvent
End Object
b_Buy=GUIButton'KFGui.GUILibraryMenuFooter.Purchase'
Begin Object Class=GUIButton Name=Cancel
Caption="Cancel"
StyleName="FooterButton"
Hint="Don't buy these weapons."
WinTop=0.966146
WinLeft=0.350000
WinWidth=0.120000
WinHeight=0.033203
RenderWeight=2.000000
TabOrder=5
bBoundToParent=True
OnClick=GUILibraryMenuFooter.OnFooterClick
OnKeyEvent=Cancel.InternalOnKeyEvent
End Object
b_Cancel=GUIButton'KFGui.GUILibraryMenuFooter.Cancel'
Begin Object Class=GUIButton Name=Complete
Caption="Complete"
StyleName="FooterButton"
Hint="Purchase weapons and save changes."
WinTop=0.966146
WinLeft=0.380000
WinWidth=0.120000
WinHeight=0.033203
RenderWeight=2.000000
TabOrder=6
bBoundToParent=True
OnClick=GUILibraryMenuFooter.OnFooterClick
OnKeyEvent=Complete.InternalOnKeyEvent
End Object
b_Complete=GUIButton'KFGui.GUILibraryMenuFooter.Complete'
Begin Object Class=GUIButton Name=AutoAmmo
Caption="AutoAmmo"
StyleName="FooterButton"
Hint="Fill ammo for all weapons."
WinTop=0.966146
WinLeft=0.200000
WinWidth=0.120000
RenderWeight=2.000000
TabOrder=0
bBoundToParent=True
OnClick=GUILibraryMenuFooter.OnFooterClick
OnKeyEvent=AutoAmmo.InternalOnKeyEvent
End Object
b_AutoAll=GUIButton'KFGui.GUILibraryMenuFooter.AutoAmmo'
Begin Object Class=GUIButton Name=Fill
Caption="Fill Up"
StyleName="FooterButton"
Hint="Fill up on currently selected ammo."
WinTop=0.966146
WinLeft=0.250000
WinWidth=0.120000
RenderWeight=2.000000
TabOrder=2
bBoundToParent=True
bVisible=False
OnClick=GUILibraryMenuFooter.OnFooterClick
OnKeyEvent=Fill.InternalOnKeyEvent
End Object
b_Fill=GUIButton'KFGui.GUILibraryMenuFooter.Fill'
Begin Object Class=GUIButton Name=Sp
StyleName="Footerbutton"
WinTop=0.966146
WinLeft=0.220000
WinWidth=0.120000
RenderWeight=2.000000
TabOrder=1
bBoundToParent=True
bVisible=False
OnKeyEvent=Sp.InternalOnKeyEvent
End Object
spacer1=GUIButton'KFGui.GUILibraryMenuFooter.Sp'
Begin Object Class=GUIButton Name=sp2
StyleName="Footerbutton"
WinTop=0.966146
WinLeft=0.330000
WinWidth=0.120000
RenderWeight=2.000000
TabOrder=4
bBoundToParent=True
bVisible=False
OnKeyEvent=sp2.InternalOnKeyEvent
End Object
spacer2=GUIButton'KFGui.GUILibraryMenuFooter.sp2'
Begin Object Class=GUILabel Name=PlayerScore
Caption="Cash: 0"
StyleName="FooterButton"
WinTop=0.966146
WinLeft=0.010000
WinHeight=0.033203
End Object
l_score=GUILabel'KFGui.GUILibraryMenuFooter.PlayerScore'
Begin Object Class=GUILabel Name=playerweight
Caption="Weight: 0.0"
StyleName="FooterButton"
WinTop=0.966146
WinLeft=0.130000
WinHeight=0.033203
End Object
l_weight=GUILabel'KFGui.GUILibraryMenuFooter.playerweight'
}
|
Creation time: Fri 13-10-2023 03:18:45.158 - Created with
UnCodeX