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Core.Object | +-- KFGui.GUIClassSelectable
SelectablePlayerClass
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| int | cost |
| string | Description |
| vector | infoDrawOffset |
| rotator | infoDrawRotation |
| float | infoDrawScale |
| class<GUIPanel> | InfoPanel |
| int | infoSpinRate |
| string | ItemName |
| StaticMesh | myShowMesh |
| int | OwnedQuantity |
| int | PurchasedQuantity |
| class<Inventory> | relatedInventory |
| Mesh | showMesh |
| float | weight |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary | ||
|---|---|---|
| eClasscat CLASS_Soldier, CLASS_Medic, CLASS_Engineer | ||
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | BuyMe (out int score, out float oweight, pawn servUpdatePawn)) | |
![]() | bool | CanButtonMe (PlayerController pc, ool buying)) |
![]() | bool | CanBuyMe (PlayerController pc)) |
![]() | string | GetBuyCaption (eClasscat index)) |
![]() | class<GUIPanel> | GetPanelType (eClasscat category)) |
![]() | GiveMe (PlayerController pc)) | |
![]() | bool | HasMe (Pawn p)) |
![]() | float | InitOwnedQuantity (Pawn p)) |
![]() | ProcessComplete (PlayerController pc)) | |
![]() | bool | ShowMe (Pawn p, eClasscat index)) |
![]() | TakeMe (PlayerController pc)) | |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
BuyMe Source code
CanButtonMe Source code
CanBuyMe Source code
GetBuyCaption Source code
GetPanelType Source code
GiveMe Source code
HasMe Source code
InitOwnedQuantity Source code
ProcessComplete Source code
ShowMe Source code
TakeMe Source code| Defaultproperties |
|---|
defaultproperties
{
myShowMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
InfoPanel=Class'XInterface.GUIPanel'
infoDrawRotation=(Pitch=-5461,Yaw=-16384,Roll=32768)
infoDrawOffset=(X=100.000000,Y=-20.000000,Z=-10.000000)
infoDrawScale=0.700000
infoSpinRate=20000
ItemName="Buyable Object"
Description="This object appears to be for sale."
}
|
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