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KFChar.SirenZombieController

Extends
KFMonsterController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- GamePlay.ScriptedController
            |   
            +-- Old2K4.MonsterController
               |   
               +-- KFMod.KFMonsterController
                  |   
                  +-- KFChar.SirenZombieController

Constants Summary
Inherited Contants from Old2K4.MonsterController
ENEMYLOCATIONFUZZ, MAXSTAKEOUTDIST, MINSTRAFEDIST, MINVIEWDIST, TACTICALHEIGHTADVANTAGE

Variables Summary
boolbDoneSpottedCheck
Inherited Variables from KFMod.KFMonsterController
AvoidMonster, bAboutToGetDoor, BlockedWay, bTriggeredFirstEvent, bUseFreezeHack, bUseThreatAssessment, ChargeStart, CorpseBiteCount, EvaluateTime, ExtraCostWay, FarMult, GetOutOfTheWayDirection, GetOutOfTheWayOrigin, InitialPathGoal, ItsSet, KFM, KickTarget, KillAssistants, LastCorpseTime, LastResult, MoanTime, NearMult, NumAttmpts, PathFindState, ScriptedMoveTarget, StartleActor, TargetCorpse, TargetDoor, ThreatTime, TimeToSet
Inherited Variables from Old2K4.MonsterController
Accuracy, AcquireTime, bCanFire, bChangeDir, bEnemyIsVisible, bForcedDirection, bHasFired, bJustLanded, bLeadTarget, bMustCharge, bRecommendFastMove, bStrafeDir, ChallengeTime, ChooseAttackCounter, ChooseAttackTime, ChoosingAttackLevel, CombatStyle, EnemyVisibilityTime, FailedHuntEnemy, FailedHuntTime, GoalString, HidingSpot, LastRespawnTime, LoseEnemyCheckTime, NumRandomJumps, OldEnemy, ReactionTime, SoakString, StartTacticalTime, StopStartTime, StrafingAbility, VisibleEnemy

Structures Summary
Inherited Structures from KFMod.KFMonsterController
KillAssistant

Functions Summary
event SeePlayer (Pawn SeenPlayer))
ZombieHunt
Inherited Functions from KFMod.KFMonsterController
AddKillAssistant, AdjustAim, AnimEnd, AttackCorpse, AttackDoor, AvoidThisMonster, BeginState, BreakUpDoor, CancelCampFor, CanKillMeYet, Celebrate, CheckIfShouldCrouch, DamageAttitudeTo, Destroyed, DirectedWander, DoCharge, DoStakeOut, DoTacticalMove, EndState, EnemyNotVisible, EnemyThreatChanged, ExecuteWhatToDoNext, FearThisSpot, FightEnemy, FindBestPathToward, FindFreshBody, FindNewEnemy, FindRoamDest, FindViewSpot, Formation, GetOutOfTheWayOfShot, HearNoise, HitTheDirt, InitializeSkill, MonitoredPawnAlert, NotifyBump, NotifyTakeHit, PickDestination, PostBeginPlay, Reset, ResetSkill, Restart, SeePlayer, SetEnemy, SetFocus, SetMaxDesiredSpeed, SetPeripheralVision, Startle, StrafeFromDamage, tick, Timer, Trigger, TryStrafe, WaitForMover, WanderOrCamp, ZombieMoan
Inherited Functions from Old2K4.MonsterController
AdjustAim, AdjustAimError, AdjustAround, AnimEnd, BeginState, CanAttack, CancelCampFor, Celebrate, ChangeEnemy, CheckFutureSight, CheckIfShouldCrouch, ChooseAttackMode, ClearShot, DamageAttitudeTo, DefendMelee, Desireability, DirectedWander, DisplayDebug, DoCharge, DoRangedAttackOn, DoStakeOut, DoTacticalMove, DoWaitForLanding, EndState, EnemyChanged, EnemyNotVisible, EnemyVisible, EngageDirection, ExecuteWhatToDoNext, FaceActor, FaceMoveTarget, FearThisSpot, FightEnemy, FindBestPathToward, FindNewEnemy, FindNewStakeOutDir, FindRoamDest, FindViewSpot, FireWeaponAt, Formation, GameHasEnded, GetEnemyName, GetOldEnemyName, HearNoise, InitializeSkill, IsHunting, IsStrafing, MayFall, MonitoredPawnAlert, NearWall, NeedToTurn, NotifyBump, NotifyHitWall, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyTakeHit, PawnIsInPain, PickDestination, Possess, PostBeginPlay, ReceiveWarning, ResetSkill, Restart, SeePlayer, SetCombatTimer, SetEnemy, SetEnemyInfo, SetFall, SetFocus, SetMaxDesiredSpeed, SetPeripheralVision, ShouldStrafeTo, SoakStop, StopFiring, Stopped, StrafeFromDamage, TestDirection, TimedFireWeaponAtEnemy, Timer, Trigger, TryStrafe, TryToDuck, TryToWalk, WaitForMover, WanderOrCamp, WhatToDoNext

States Summary
ZombieHunt Source code
state ZombieHunt
SeePlayer


Variables Detail

bDoneSpottedCheck Source code

var bool bDoneSpottedCheck;


Functions Detail

SeePlayer ZombieHunt Source code

event SeePlayer ( Pawn SeenPlayer) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 13-10-2023 03:18:54.128 - Created with UnCodeX