| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- GamePlay.ScriptedController
|
+-- GamePlay.ScriptedTriggerController
| Variables Summary |
|---|
| Inherited Variables from Engine.AIController |
|---|
| bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill |
| Functions Summary | ||
|---|---|---|
![]() | ClearAnimation ())) | |
![]() | ClientGameEnded ())) | |
![]() | ClientRoundEnded ())) | |
![]() | DestroyPawn ())) | |
![]() | GameHasEnded ())) | |
![]() | InitializeFor (ScriptedTrigger T)) | |
![]() | LeaveScripting ())) Scripting | |
![]() | RoundHasEnded ())) | |
![]() | SetNewScript (ScriptedSequence NewScript)) | |
![]() | Trigger (actor Other, pawn EventInstigator )) Scripting | |
| Inherited Functions from Engine.AIController |
|---|
| AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
| States Summary |
|---|
| Broken Source code |
|---|
|
state Broken |
| Scripting Source code |
|---|
|
state Scripting |
| LeaveScripting, Trigger |
| Functions Detail |
|---|
ClearAnimation Source code
ClientGameEnded Source code
ClientRoundEnded Source code
DestroyPawn Source code
GameHasEnded Source code
InitializeFor Source code
LeaveScripting Scripting Source code
RoundHasEnded Source code
SetNewScript Source code
Trigger Scripting Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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