GamePlay.Action_DrawHUDMaterial
- Extends
- LatentScriptedAction
Core.Object
|
+-- GamePlay.ScriptedAction
|
+-- GamePlay.LatentScriptedAction
|
+-- GamePlay.Action_DrawHUDMaterial
Inherited Functions from GamePlay.LatentScriptedAction |
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer |
Action
var(Action) float DisplayTime;
var(Action) float Height;
var(Action) float PosX;
var(Action) float PosY;
var(Action) float Width;
function ActionCompleted ( ) )
function bool CompleteWhenTimer ( ) )
function bool CompleteWhenTriggered ( ) )
defaultproperties
{
PosX=0.400000
PosY=0.400000
Width=0.200000
Height=0.200000
DisplayTime=1.000000
ActionString="draw HUD texture"
}
|
Creation time: Fri 13-10-2023 03:18:40.788 - Created with
UnCodeX