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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- KFStoryGame.KF_StoryInventoryPickup | +-- FrightScript.Pickup_Transmitterpart | +-- FrightScript.Pickup_TransmitterCord
Variables Summary |
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Functions Summary |
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Inherited Functions from KFStoryGame.KF_StoryInventoryPickup |
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AnnounceDropped, AnnouncePickup, BroadCastPickupEvent, GetLocalString, InitDroppedPickupFor, IsHoldingTooManyCopies, Landed, RenderOverlays, SpawnCopy, Timer, Touch, UsedBy, ValidTouch |
Defaultproperties |
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defaultproperties { CarriedMaterial=Texture'FrightYard_T.Coil_Icon_64' GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm' InventoryType=Class'FrightScript.Inv_TransmitterCord' StaticMesh=StaticMesh'FrightYard2_SM.FY_Transmitter_Cord' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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