Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

FrightScript.KF_Slot_Machine

Extends
Actor
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- FrightScript.KF_Slot_Machine

Constants Summary
NUMAMBIENTSNDS=3
NUMREELS=3
NUMSYMBOLS=6
Inherited Contants from Engine.Actor
MAINCOLLISIONINDEX, MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbActive
boolbFirstSpin
floatCashPrizeRadius
floatCashPrizeVolume
PawnCurrentPlayer
floatDesiredRolls[NUMREELS]
floatJackPotChance
floatJackpotRadius
floatJackpotVolume
floatLastReelStopTime
byteLastRepAnimByte
floatLastSpinTime
floatLeverPullRadius
floatLeverPullVolume
floatMonsterPrizeRadius
floatMonsterPrizeVolume
intNumSpinning
floatReelSpinningRadius
byteReelSpinningVolume
floatReelStoppedRadius
floatReelStoppedVolume
SReelSymbolReelSymbols[NUMSYMBOLS]
intRemainingBonusSpins
intRemainingPayOut
byteRepAnimByte
nameSlotPullAnim
stringSnd_AmbientActiveRef[NUMAMBIENTSNDS]
SoundSnd_AmbientActive[NUMAMBIENTSNDS]
SoundSnd_CashPrize
stringSnd_CashPrizeRef
SoundSnd_Jackpot
stringSnd_JackpotRef
SoundSnd_LeverPull
stringSnd_LeverPullRef
SoundSnd_MonsterPrize
stringSnd_MonsterPrizeRef
SoundSnd_ReelSpinning
stringSnd_ReelSpinningRef
SoundSnd_ReelStopped
stringSnd_ReelStoppedRef
KF_Slot_Machine
KF_StoryWaveDesignerAssociatedDesigner
boolbStartActive
floatJackPotChanceIncreaseRate
intMaxBet
KF_Slot_ReelReels[NUMREELS]
floatSpinDuration
nameYouLostEvent
nameYouWonEvent
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bAutoTraceNotify, bBadStateCode, bBlockActors, bBlockHitPointTraces, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanAutoTraceSelect, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseHighDetailOverlayIndex, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, HighDetailOverlayIndex, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LastReplicateTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
SReelSymbol
ReelPosition, SymbolName, NumReqHits, NumHits
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function AddBonusSpins (int NumToAdd))
functionbool AttemptSpin (Pawn SlotPlayer))
function CalculateReelPositions ()))
functionvector GetPayoutLocation (optional float SpawnOffset))
functionvector GetPayoutVelocity ()))
functionstring GetSymbolAtPosition (float Position, optional out int Index))
function PayOut ()))
function PlayPullAnim ()))
function PostBeginPlay ()))
event PostNetReceive ()))
function PreBeginPlay ()))
function PreLoadSounds ()))
functionbool ReelsAreSpinning ()))
function SetActive (bool On))
function SpawnAmmo (int NumToSpawn))
function SpawnCash (int Amount))
function SpawnEnemy (int NumHits))
function SpawnFuel ()))
function SpinReels ()))
function Tick (Float DeltaTime))
function Timer ()))
event Touch (Actor Other ))
event Trigger (Actor Other, Pawn EventInstigator ))
function UnlockAchievement ()))
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckAchievementEvents, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimDuration, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetEventColor, GetEvents, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitPointTrace, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, NotifySelected, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, ReceivedEvent, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdateDefaultMesh, UpdateDefaultStaticMesh, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~=


Constants Detail

NUMAMBIENTSNDS Source code

const NUMAMBIENTSNDS = 3;

NUMREELS Source code

const NUMREELS = 3;

NUMSYMBOLS Source code

const NUMSYMBOLS = 6;


Variables Detail

bActive Source code

var bool bActive;

bFirstSpin Source code

var bool bFirstSpin;

CashPrizeRadius Source code

var float CashPrizeRadius;

CashPrizeVolume Source code

var float CashPrizeVolume;

CurrentPlayer Source code

var Pawn CurrentPlayer;

DesiredRolls[NUMREELS] Source code

var float DesiredRolls[NUMREELS];

JackPotChance Source code

var float JackPotChance;

JackpotRadius Source code

var float JackpotRadius;

JackpotVolume Source code

var float JackpotVolume;

LastReelStopTime Source code

var float LastReelStopTime;

LastRepAnimByte Source code

var byte LastRepAnimByte;

LastSpinTime Source code

var float LastSpinTime;

LeverPullRadius Source code

var float LeverPullRadius;

LeverPullVolume Source code

var float LeverPullVolume;

MonsterPrizeRadius Source code

var float MonsterPrizeRadius;

MonsterPrizeVolume Source code

var float MonsterPrizeVolume;

NumSpinning Source code

var int NumSpinning;

ReelSpinningRadius Source code

var float ReelSpinningRadius;

ReelSpinningVolume Source code

var byte ReelSpinningVolume;

ReelStoppedRadius Source code

var float ReelStoppedRadius;

ReelStoppedVolume Source code

var float ReelStoppedVolume;

ReelSymbols[NUMSYMBOLS] Source code

var SReelSymbol ReelSymbols[NUMSYMBOLS];

RemainingBonusSpins Source code

var int RemainingBonusSpins;

RemainingPayOut Source code

var int RemainingPayOut;

RepAnimByte Source code

var byte RepAnimByte;

SlotPullAnim Source code

var name SlotPullAnim;

Snd_AmbientActiveRef[NUMAMBIENTSNDS] Source code

var string Snd_AmbientActiveRef[NUMAMBIENTSNDS];

Snd_AmbientActive[NUMAMBIENTSNDS] Source code

var Sound Snd_AmbientActive[NUMAMBIENTSNDS];

Snd_CashPrize Source code

var Sound Snd_CashPrize;

Snd_CashPrizeRef Source code

var string Snd_CashPrizeRef;

Snd_Jackpot Source code

var Sound Snd_Jackpot;

Snd_JackpotRef Source code

var string Snd_JackpotRef;

Snd_LeverPull Source code

var Sound Snd_LeverPull;

Snd_LeverPullRef Source code

var string Snd_LeverPullRef;

Snd_MonsterPrize Source code

var Sound Snd_MonsterPrize;

Snd_MonsterPrizeRef Source code

var string Snd_MonsterPrizeRef;

Snd_ReelSpinning Source code

var Sound Snd_ReelSpinning;

Snd_ReelSpinningRef Source code

var string Snd_ReelSpinningRef;

Snd_ReelStopped Source code

var Sound Snd_ReelStopped;

Snd_ReelStoppedRef Source code

var string Snd_ReelStoppedRef;

KF_Slot_Machine

AssociatedDesigner Source code

var(KF_Slot_Machine) const edfindable KF_StoryWaveDesigner AssociatedDesigner;

bStartActive Source code

var(KF_Slot_Machine) const bool bStartActive;

JackPotChanceIncreaseRate Source code

var(KF_Slot_Machine) const float JackPotChanceIncreaseRate;

MaxBet Source code

var(KF_Slot_Machine) int MaxBet;

Reels[NUMREELS] Source code

var(KF_Slot_Machine) edfindable KF_Slot_Reel Reels[NUMREELS];

SpinDuration Source code

var(KF_Slot_Machine) float SpinDuration;

YouLostEvent Source code

var(KF_Slot_Machine) const name YouLostEvent;

YouWonEvent Source code

var(KF_Slot_Machine) const name YouWonEvent;


Structures Detail

SReelSymbol Source code

struct SReelSymbol
{
var int NumHits;
var int NumReqHits;
var float ReelPosition;
var string SymbolName;
};



Functions Detail

AddBonusSpins Source code

function AddBonusSpins ( int NumToAdd) )

AttemptSpin Source code

function bool AttemptSpin ( Pawn SlotPlayer) )

CalculateReelPositions Source code

function CalculateReelPositions ( ) )

GetPayoutLocation Source code

function vector GetPayoutLocation ( optional float SpawnOffset) )

GetPayoutVelocity Source code

simulated function vector GetPayoutVelocity ( ) )

GetSymbolAtPosition Source code

function string GetSymbolAtPosition ( float Position, optional out int Index) )

PayOut Source code

function PayOut ( ) )

PlayPullAnim Source code

simulated function PlayPullAnim ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetReceive Source code

simulated event PostNetReceive ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

PreLoadSounds Source code

function PreLoadSounds ( ) )

ReelsAreSpinning Source code

function bool ReelsAreSpinning ( ) )

SetActive Source code

function SetActive ( bool On) )

SpawnAmmo Source code

function SpawnAmmo ( int NumToSpawn) )

SpawnCash Source code

function SpawnCash ( int Amount) )

SpawnEnemy Source code

function SpawnEnemy ( int NumHits) )

SpawnFuel Source code

function SpawnFuel ( ) )

SpinReels Source code

function SpinReels ( ) )

Tick Source code

function Tick ( Float DeltaTime) )

Timer Source code

function Timer ( ) )

Touch Source code

simulated event Touch ( Actor Other ) )

Trigger Source code

event Trigger ( Actor Other, Pawn EventInstigator ) )

UnlockAchievement Source code

function UnlockAchievement ( ) )


Defaultproperties

defaultproperties
{
     SpinDuration=6.000000
     Snd_ReelStoppedRef="SteamLand_SND.SlotMachine_ReelStop"
     Snd_ReelSpinningRef="FreakCircus_Snd_two.Test.arcade6"
     Snd_MonsterPrizeRef="Hellride_Snd.General.KF_HellRide_EvilLaugh_02"
     Snd_CashPrizeRef="SteamLand_SND.SlotMachine_Dosh"
     Snd_JackpotRef="SteamLand_SND.SlotMachine_JackPot"
     Snd_LeverPullRef="SteamLand_SND.SlotMachine_LeverPull"
     Snd_ReelSpinning=Sound'FreakCircus_Snd_two.Test.arcade6'
     ReelStoppedVolume=2.000000
     CashPrizeVolume=2.000000
     MonsterPrizeVolume=2.000000
     JackpotVolume=2.000000
     LeverPullVolume=2.000000
     ReelSpinningRadius=750.000000
     ReelStoppedRadius=500.000000
     CashPrizeRadius=500.000000
     MonsterPrizeRadius=500.000000
     JackpotRadius=750.000000
     LeverPullRadius=500.000000
     ReelSpinningVolume=255
     Snd_AmbientActiveRef(0)="SteamLand_SND.Ambient_SlotMachine_1"
     Snd_AmbientActiveRef(1)="SteamLand_SND.Ambient_SlotMachine_2"
     Snd_AmbientActiveRef(2)="SteamLand_SND.Ambient_SlotMachine_3"
     JackPotChanceIncreaseRate=0.020000
     MaxBet=50
     bFirstSpin=True
     SlotPullAnim="Pull"
     ReelSymbols(0)=(SymbolName="Fuel",NumReqHits=3)
     ReelSymbols(1)=(ReelPosition=11000.000000,SymbolName="Ammo",NumReqHits=2)
     ReelSymbols(2)=(ReelPosition=22000.000000,SymbolName="Monster",NumReqHits=1)
     ReelSymbols(3)=(ReelPosition=33000.000000,SymbolName="Fuel",NumReqHits=3)
     ReelSymbols(4)=(ReelPosition=44000.000000,SymbolName="Ammo",NumReqHits=2)
     ReelSymbols(5)=(ReelPosition=55000.000000,SymbolName="Monster",NumReqHits=1)
     DrawType=DT_Mesh
     bUseDynamicLights=True
     RemoteRole=ROLE_SimulatedProxy
     NetUpdateFrequency=1.000000
     Mesh=SkeletalMesh'FrightYard_SKM.GasPump_Slots'
     bFullVolume=True
     SoundRadius=250.000000
     CollisionRadius=35.000000
     CollisionHeight=60.000000
     bCollideActors=True
     bUseCylinderCollision=True
     bNetNotify=True
     bDirectional=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:48.077 - Created with UnCodeX