defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter49
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
BlendBetweenSubdivisions=True
ColorScale(1)=(RelativeTime=0.300000,Color=(B=255,G=255,R=255))
ColorScale(2)=(RelativeTime=0.750000,Color=(B=255,G=255,R=255))
ColorScale(3)=(RelativeTime=1.000000)
ColorMultiplierRange=(X=(Min=0.250000,Max=0.250000),Z=(Min=0.000000,Max=0.000000))
FadeOutStartTime=0.850000
MaxParticles=15
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Max=1.000000)
SpinsPerSecondRange=(X=(Max=0.070000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=1.250000)
StartSizeRange=(X=(Min=25.000000,Max=25.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
ScaleSizeByVelocityMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
ScaleSizeByVelocityMax=0.000000
DrawStyle=PTDS_Brighten
Texture=Texture'kf_fx_trip_t.Gore.bloat_vomit_spray_anim'
TextureUSubdivisions=8
TextureVSubdivisions=4
SecondsBeforeInactive=30.000000
LifetimeRange=(Min=0.450000,Max=0.850000)
StartVelocityRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=2.000000,Max=25.000000))
MaxAbsVelocity=(X=100.000000,Y=100.000000,Z=100.000000)
End Object
Emitters(0)=SpriteEmitter'FrightScript.DeckGunProjectile_Trail.SpriteEmitter49'
bNoDelete=False
bNetTemporary=True
}
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