| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- ROEngine.ROBallisticProjectile
|
+-- FrightScript.DeckGunProjectile
| Constants Summary |
|---|
| Inherited Contants from ROEngine.ROBallisticProjectile |
|---|
| ScaleFactor, ScaleFactorInverse |
| Variables Summary | |
|---|---|
| Sound | ExplosionSound |
| float | ExplosionSoundVolume |
| Emitter | Trail |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | Landed (vector HitNormal )) | |
![]() | PostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime)) | |
| Inherited Functions from ROEngine.ROBallisticProjectile |
|---|
| HitWall, PostBeginPlay |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Explode Source code
Landed Source code
PostBeginPlay Source code
TakeDamage Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
ExplosionSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_DeathPop'
ExplosionSoundVolume=2.000000
AmbientVolumeScale=3.500000
bTrueBallistics=False
bInitialAcceleration=False
MaxSpeed=0.000000
Damage=5.000000
DamageRadius=320.000000
MyDamageType=Class'KFMod.DamTypeBileDeckGun'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'kf_gore_trip_sm.gibbs.bloat_explode'
Physics=PHYS_Falling
AmbientSound=Sound'Vehicle_Weapons.Misc.projectile_whistle01'
Skins(0)=Shader'kf_fx_trip_t.Gore.Intestines_Glow_SHDR'
SoundVolume=255
SoundRadius=250.000000
CollisionRadius=30.000000
CollisionHeight=30.000000
bProjTarget=True
}
|
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