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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- ROEngine.ROBallisticProjectile | +-- FrightScript.DeckGunProjectile
Constants Summary |
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Inherited Contants from ROEngine.ROBallisticProjectile |
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ScaleFactor, ScaleFactorInverse |
Variables Summary | |
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Sound | ExplosionSound |
float | ExplosionSoundVolume |
Emitter | Trail |
Functions Summary | ||
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![]() | Explode (vector HitLocation, vector HitNormal)) | |
![]() | Landed (vector HitNormal )) | |
![]() | PostBeginPlay ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> damageType, optional int HitIndex)) | |
![]() | Tick (float DeltaTime)) |
Inherited Functions from ROEngine.ROBallisticProjectile |
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HitWall, PostBeginPlay |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ExplosionSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_DeathPop' ExplosionSoundVolume=2.000000 AmbientVolumeScale=3.500000 bTrueBallistics=False bInitialAcceleration=False MaxSpeed=0.000000 Damage=5.000000 DamageRadius=320.000000 MyDamageType=Class'KFMod.DamTypeBileDeckGun' DrawType=DT_StaticMesh StaticMesh=StaticMesh'kf_gore_trip_sm.gibbs.bloat_explode' Physics=PHYS_Falling AmbientSound=Sound'Vehicle_Weapons.Misc.projectile_whistle01' Skins(0)=Shader'kf_fx_trip_t.Gore.Intestines_Glow_SHDR' SoundVolume=255 SoundRadius=250.000000 CollisionRadius=30.000000 CollisionHeight=30.000000 bProjTarget=True } |
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