Engine.SteamStatsAndAchievementsBase
- Extends
- Actor
- Modifiers
- native
Core.Object
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+-- Engine.Actor
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+-- Engine.SteamStatsAndAchievementsBase
Direct Known Subclasses:
KFSteamStatsAndAchievements
Inherited Contants from Core.Object |
ALLIES_TEAM_INDEX, AXIS_TEAM_INDEX, MaxInt, NEUTRAL_TEAM_INDEX, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bAutoTraceNotify, bBadStateCode, bBlockActors, bBlockHitPointTraces, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanAutoTraceSelect, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseHighDetailOverlayIndex, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, HighDetailOverlayIndex, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LastReplicateTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
 | | CheckEvents (Name EventName)
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 | bool | DoPotato ()
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 | | FlushStatsToClient ()))
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 | | FlushStatsToSteamDatabase ()
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 | | FlushStatToSteamAverage (SteamStatAverage Stat, SteamStatAverage SavedStat, string SteamName)
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 | | FlushStatToSteamFloat (SteamStatFloat Stat, string SteamName)
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 | | FlushStatToSteamInt (SteamStatInt Stat, string SteamName)
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 | bool | GetAchievementCompleted (string SteamName)
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 | | GetAchievementDescription (string SteamName, out string DisplayName, out string Description)
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 | int | GetOwnedWeaponDLC ()
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 | float | GetStatAverage (string SteamName)
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 | | GetStatFloat (SteamStatFloat Stat, string SteamName)
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 | | GetStatInt (SteamStatInt Stat, string SteamName)
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 | | GetStatsAndAchievements ()
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 | string | GetSteamUserID ()
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 | string | GetWeaponDLCPackName (int AppID)
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 | bool | Initialize (PlayerController MyOwner)
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 | | InitializeSteamStatFloat (int Index, float Value)
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 | | InitializeSteamStatInt (int Index, int Value)
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 | | InitStatFloat (SteamStatFloat Stat, float NewValue)
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 | | InitStatInt (SteamStatInt Stat, int NewValue)
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 | | OnStatsAndAchievementsReady ()))
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 | bool | OwnsWeaponDLC (int AppID, SteamStatInt OwnedWeaponDLCStat)
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 | | PlayerDied ()
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 | bool | PlayerOwnsWeaponDLC (int AppID)
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 | | PostBeginPlay ()))
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 | | PostNetBeginPlay ()))
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 | | PurchaseWeaponDLC (int AppID)
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 | | ServerSteamStatsAndAchievementsInitialized ()))
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 | | SetAchievementCompleted (string SteamName)
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 | | SetLocalAchievementCompleted (int Index)
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 | | SetNetDirty ()
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 | | SetStatAverage (SteamStatAverage Stat, float NewNumerator, float NewDenominator)
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 | | SetStatFloat (SteamStatFloat Stat, float NewValue)
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 | | SetStatInt (SteamStatInt Stat, int NewValue)
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 | | SetSteamAchievementCompleted (int Index))
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 | | ShowWorkshopContent ()
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 | | SteamAPICall (string callString)
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 | | Timer ()))
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Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckAchievementEvents, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimDuration, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetEventColor, GetEvents, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitPointTrace, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, NotifySelected, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, ReceivedEvent, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdateDefaultMesh, UpdateDefaultStaticMesh, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsOpenGL, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, VSizeSquared, Warn, ^, ^^, |, ||, ~, ~= |
var globalconfig bool bDebugStats;
var bool bFlushStatsToClient;
var bool bInitialized;
var globalconfig bool bResetStats;
var bool bUsedCheats;
FlushStatsToClientDelay Source code
var float FlushStatsToClientDelay;
var array<string> SteamNameAchievement;
var array<string> SteamNameStat;
struct native
SteamStatAverage
{
var const float DenominatorValue;
var const float NumeratorValue;
};
delegate OnDataInitialized ( )
function CheckEvents ( Name EventName )
native simulated final function bool DoPotato ( )
function FlushStatsToClient ( ) )
FlushStatsToSteamDatabase Source code
native final function FlushStatsToSteamDatabase ( )
FlushStatToSteamAverage Source code
native final function FlushStatToSteamFloat (
SteamStatFloat Stat,
string SteamName )
native final function FlushStatToSteamInt (
SteamStatInt Stat,
string SteamName )
GetAchievementCompleted Source code
native final function bool GetAchievementCompleted ( string SteamName )
GetAchievementDescription Source code
native final function GetAchievementDescription ( string SteamName, out string DisplayName, out string Description )
native final function int GetOwnedWeaponDLC ( )
native final function float GetStatAverage ( string SteamName )
native final function GetStatFloat (
SteamStatFloat Stat,
string SteamName )
native final function GetStatInt (
SteamStatInt Stat,
string SteamName )
GetStatsAndAchievements Source code
native final function GetStatsAndAchievements ( )
native final function string GetSteamUserID ( )
function string GetWeaponDLCPackName ( int AppID )
InitializeSteamStatFloat Source code
function InitializeSteamStatFloat ( int Index, float Value )
InitializeSteamStatInt Source code
function InitializeSteamStatInt ( int Index, int Value )
native final function InitStatFloat (
SteamStatFloat Stat,
float NewValue )
native final function InitStatInt (
SteamStatInt Stat,
int NewValue )
OnStatsAndAchievementsReady Source code
simulated event OnStatsAndAchievementsReady ( ) )
native final function
bool OwnsWeaponDLC (
int AppID,
SteamStatInt OwnedWeaponDLCStat )
function PlayerDied ( )
simulated function bool PlayerOwnsWeaponDLC ( int AppID )
event PostBeginPlay ( ) )
simulated event PostNetBeginPlay ( ) )
native final function PurchaseWeaponDLC ( int AppID )
ServerSteamStatsAndAchievementsInitialized Source code
function ServerSteamStatsAndAchievementsInitialized ( ) )
SetAchievementCompleted Source code
native final function SetAchievementCompleted ( string SteamName )
SetLocalAchievementCompleted Source code
simulated event SetLocalAchievementCompleted ( int Index )
native final function SetNetDirty ( )
native final function SetStatAverage (
SteamStatAverage Stat,
float NewNumerator,
float NewDenominator )
native final function SetStatFloat (
SteamStatFloat Stat,
float NewValue )
native final function SetStatInt (
SteamStatInt Stat,
int NewValue )
SetSteamAchievementCompleted Source code
function SetSteamAchievementCompleted ( int Index) )
native final function ShowWorkshopContent ( )
native function SteamAPICall ( string callString )
event Timer ( ) )
defaultproperties
{
FlushStatsToClientDelay=10.000000
bHidden=True
bOnlyRelevantToOwner=True
bSkipActorPropertyReplication=True
bOnlyDirtyReplication=True
RemoteRole=ROLE_SimulatedProxy
NetUpdateFrequency=5.000000
bNetNotify=True
}
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Creation time: Fri 13-10-2023 03:18:54.562 - Created with
UnCodeX