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//----------------------------------------------------------- // //----------------------------------------------------------- class ROUT2K4Tab_IForceSettings extends UT2K4Tab_IForceSettings; event InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); class'ROInterfaceUtil'.static.SetROStyle(MyController, Controls); } function bool InternalOnClick(GUIComponent Sender) { local GUITabControl C; local int i; if ( Sender == b_Controls ) { Controller.OpenMenu(ControlBindMenu); } else if ( Sender == b_Speech ) { // Hack - need to update the players character and voice options before opening the speechbind menu C = GUITabControl(MenuOwner); if ( C != None ) { for ( i = 0; i < C.TabStack.Length; i++ ) { if ( C.TabStack[i] != None && UT2K4Tab_PlayerSettings(C.TabStack[i].MyPanel) != None ) { UT2K4Tab_PlayerSettings(C.TabStack[i].MyPanel).SaveSettings(); break; } } } Controller.OpenMenu(SpeechBindMenu); } return true; } defaultproperties { Begin Object Class=GUISectionBackground Name=InputBK1 Caption="Options" WinTop=0.028176 WinLeft=0.021641 WinWidth=0.331328 WinHeight=0.605039 OnPreDraw=InputBK1.InternalPreDraw End Object i_BG1=GUISectionBackground'ROInterface.ROUT2K4Tab_IForceSettings.InputBK1' Begin Object Class=GUISectionBackground Name=InputBK2 Caption="TouchSense Force Feedback" WinTop=0.680000 WinLeft=0.021641 WinWidth=0.857500 WinHeight=0.190977 OnPreDraw=InputBK2.InternalPreDraw End Object i_BG2=GUISectionBackground'ROInterface.ROUT2K4Tab_IForceSettings.InputBK2' Begin Object Class=GUISectionBackground Name=InputBK3 Caption="Fine Tuning" WinTop=0.028176 WinLeft=0.401289 WinWidth=0.477812 WinHeight=0.605039 OnPreDraw=InputBK3.InternalPreDraw End Object i_BG3=GUISectionBackground'ROInterface.ROUT2K4Tab_IForceSettings.InputBK3' Begin Object Class=moCheckBox Name=InputIFWeaponEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Weapon Effects" OnCreateComponent=InputIFWeaponEffects.InternalOnCreateComponent IniOption="@Internal" Hint="Turn this option On/Off to feel the weapons you fire." WinTop=0.755333 WinLeft=0.100000 WinWidth=0.300000 WinHeight=0.040000 TabOrder=12 OnChange=UT2K4Tab_IForceSettings.InternalOnChange OnLoadINI=UT2K4Tab_IForceSettings.InternalOnLoadINI End Object ch_WeaponEffects=moCheckBox'ROInterface.ROUT2K4Tab_IForceSettings.InputIFWeaponEffects' Begin Object Class=moCheckBox Name=InputIFPickupEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Pickup Effects" OnCreateComponent=InputIFPickupEffects.InternalOnCreateComponent IniOption="@Internal" Hint="Turn this option On/Off to feel the items you pick up." WinTop=0.806333 WinLeft=0.100000 WinWidth=0.300000 WinHeight=0.040000 TabOrder=13 OnChange=UT2K4Tab_IForceSettings.InternalOnChange OnLoadINI=UT2K4Tab_IForceSettings.InternalOnLoadINI End Object ch_PickupEffects=moCheckBox'ROInterface.ROUT2K4Tab_IForceSettings.InputIFPickupEffects' Begin Object Class=moCheckBox Name=InputIFDamageEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Damage Effects" OnCreateComponent=InputIFDamageEffects.InternalOnCreateComponent IniOption="@Internal" Hint="Turn this option On/Off to feel the damage you take." WinTop=0.755333 WinLeft=0.563867 WinWidth=0.300000 WinHeight=0.040000 TabOrder=14 OnChange=UT2K4Tab_IForceSettings.InternalOnChange OnLoadINI=UT2K4Tab_IForceSettings.InternalOnLoadINI End Object ch_DamageEffects=moCheckBox'ROInterface.ROUT2K4Tab_IForceSettings.InputIFDamageEffects' Begin Object Class=moCheckBox Name=InputIFGUIEffects ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Vehicle Effects" OnCreateComponent=InputIFGUIEffects.InternalOnCreateComponent IniOption="@Internal" Hint="Turn this option On/Off to feel the vehicle effects." WinTop=0.806333 WinLeft=0.563867 WinWidth=0.300000 WinHeight=0.040000 TabOrder=15 OnChange=UT2K4Tab_IForceSettings.InternalOnChange OnLoadINI=UT2K4Tab_IForceSettings.InternalOnLoadINI End Object ch_GUIEffects=moCheckBox'ROInterface.ROUT2K4Tab_IForceSettings.InputIFGUIEffects' ControlBindMenu="ROInterface.ROControlBinder" SpeechBindMenu="ROInterface.ROSpeechBinder" } |
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