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//============================================================================= // ROLastObjectiveMsg //============================================================================= // Message indicating that game is down to last objective //============================================================================= // Red Orchestra Source // Copyright (C) 2005 Mathieu Mallet //============================================================================= class ROLastObjectiveMsg extends ROCriticalMessage; //============================================================================= // Variables //============================================================================= var(Messages) localized string AboutToWin; var(Messages) localized string AboutToLose; //============================================================================= // Functions //============================================================================= //----------------------------------------------------------------------------- // GetString //----------------------------------------------------------------------------- static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 0: // axis about to win case 2: // allies about to win return default.AboutToWin; case 1: // axis about to win (player is therefore allies) case 3: // allies about to win (player is therefore axis) return default.AboutToLose; default: return "INVALID MESSAGE TYPE: " $ switch; } } static function int getIconID( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { switch (Switch) { case 0: // axis about to win case 1: // axis about to win (player is therefore allies) return default.iconID; case 2: // allies about to win case 3: // allies about to win (player is therefore axis) return default.altIconID; default: return default.errorIconID; } } //============================================================================= // defaultproperties //============================================================================= defaultproperties { AboutToWin="Last objective -- we have almost won the battle!" AboutToLose="Last objective -- we have almost lost the battle!" iconID=12 altIconID=13 } |
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