Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

ROEngine.ROLastObjectiveMsg


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
//=============================================================================
// ROLastObjectiveMsg
//=============================================================================
// Message indicating that game is down to last objective
//=============================================================================
// Red Orchestra Source
// Copyright (C) 2005 Mathieu Mallet
//=============================================================================

class ROLastObjectiveMsg extends ROCriticalMessage;

//=============================================================================
// Variables
//=============================================================================

var(Messages) localized string AboutToWin;
var(Messages) localized string AboutToLose;

//=============================================================================
// Functions
//=============================================================================

//-----------------------------------------------------------------------------
// GetString
//-----------------------------------------------------------------------------

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1,
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{
	switch (Switch)
	{
		case 0: // axis about to win
        case 2: // allies about to win
			return default.AboutToWin;
		case 1: // axis about to win (player is therefore allies)
        case 3: // allies about to win (player is therefore axis)
			return default.AboutToLose;
		default:
			return "INVALID MESSAGE TYPE: " $ switch;
	}

}

static function int getIconID(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1,
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject)
{
	switch (Switch)
	{
		case 0: // axis about to win
		case 1: // axis about to win (player is therefore allies)
			return default.iconID;
        case 2: // allies about to win
        case 3: // allies about to win (player is therefore axis)
			return default.altIconID;
		default:
			return default.errorIconID;
	}
}

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     AboutToWin="Last objective -- we have almost won the battle!"
     AboutToLose="Last objective -- we have almost lost the battle!"
     iconID=12
     altIconID=13
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:07.116 - Created with UnCodeX