Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//============================================================================= // RODemolitionChargePlacedMsg //============================================================================= // Message indicating that a teammember has placed a demolition charge //============================================================================= // Red Orchestra Source // Copyright (C) 2005 Mathieu Mallet //============================================================================= class RODemolitionChargePlacedMsg extends ROCriticalMessage; var(Messages) localized string DemoChargePlaced; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return default.DemoChargePlaced; } defaultproperties { DemoChargePlaced="Demolition charge placed; take cover!" iconID=2 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |