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//============================================================================= // ROCriticalMessage // started by EMH_Mark3 on 10/26/2005 // // Copyright (C) 2003 Jeffrey Nakai // // Used to display critical messages on the hud //============================================================================= class ROCriticalMessage extends ROStringMessage; var bool bQuickFade; var float quickFadeTime; // if bQuickFade = true, then keep message on for lifetime // and then fade in quickFadeTime seconds var float TextAlpha; var float timePerCharacter; var int iconID; var int altIconID; var int errorIconID; var Material iconTexture; var float maxMessageWidth; // Maximum width that a message can take on the screen before wrapping (0-1) var int maxMessagesOnScreen; static function RenderComplexMessageExtra( Canvas Canvas, out float XL, out float YL, out float YL_temp, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional array<string> lines, optional int background_type ) { local color oldColor; local float totalXL; local float tileX, tileY, tileXL, tileYL, iconSize; local float textX, textY; local float myXL, myYL; local int i, iconID; oldColor = Canvas.DrawColor; iconSize = YL / lines.length; totalXL = XL + (iconSize * 1.4); tileX = Canvas.CurX; tileY = Canvas.CurY; tileXL = totalXL * (float(256) / (256 - 30)); tileYL = YL * (float(64) / (64 - 20)); textX = tileX + totalXL * (float(15) / (256 - 30)); textY = tileY + YL * (float(10) / (64 - 20)); Canvas.SetPos(tileX, tileY); Canvas.Style = ERenderStyle.STY_Normal; Canvas.SetDrawColor(255, 255, 255, oldColor.A); if (oldColor.A != 0) // fix: for some reason, alpha of 0 is considered the same as alpha of 255 for images { // Draw background // Canvas.DrawTile(Texture'InterfaceArt_tex.HUD.CriticalMsgBackground', // tileXL, tileYL, 0, background_type * 64, 256, 64); // Draw icon if (lines.length == 1) Canvas.SetPos(textX, textY); else Canvas.SetPos(textX, textY + iconSize / 2); iconID = GetIconID(Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); Canvas.DrawTile(default.iconTexture, iconSize, iconSize, (iconID % 4) * 64, (iconID / 4) * 64, 64, 64); } // Draw all lines of text iteratively Canvas.DrawColor = oldColor; Canvas.DrawColor.A = float(Canvas.DrawColor.A) * default.TextAlpha; for (i = 0; i < lines.length; i++) { Canvas.SetPos(textX + totalXL - XL, textY); Canvas.DrawText(lines[i]); Canvas.TextSize(lines[i], myXL, myYL); textY += myYL; } // To let ROHud how large a gap it should give between messages YL_temp = (tileYL + iconSize * 0.2) / Canvas.ClipY; } // Calculate how long message should be displayed based on number of characters in string /*static function float GetLifeTime(int Switch) { local string message; message = GetString(switch); return Min(Max(Len(message) * default.timePerCharacter, 3), default.LifeTime); }*/ static function int getIconID( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { return default.iconID; } defaultproperties { bQuickFade=True quickFadeTime=1.000000 TextAlpha=0.750000 timePerCharacter=0.300000 iconID=11 altIconID=11 errorIconID=11 iconTexture=Texture'InterfaceArt_tex.HUD.criticalmessages_icons' maxMessageWidth=0.300000 maxMessagesOnScreen=4 bComplexString=True bIsSpecial=True bFadeMessage=True DrawColor=(B=0,G=0,R=0) DrawPivot=DP_UpperLeft StackMode=SM_Down PosX=0.020000 PosY=0.020000 FontSize=-2 } |
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