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class CharFX_ReggieSmoke extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter2 FadeOut=True FadeIn=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Acceleration=(Z=5.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.350000 FadeOutStartTime=0.900000 FadeInEndTime=0.570000 StartLocationRange=(Y=(Min=-10.000000,Max=-10.000000)) UseRotationFrom=PTRS_Actor SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=2.000000,Max=3.000000),Y=(Min=2.000000,Max=3.000000),Z=(Min=2.000000,Max=3.000000)) DrawStyle=PTDS_Brighten Texture=Texture'KF_FX_Char_T.Reggie_Smoke' LifetimeRange=(Min=2.000000,Max=2.500000) End Object Emitters(0)=SpriteEmitter'ROEffects.CharFX_ReggieSmoke.SpriteEmitter2' AutoDestroy=True bNoDelete=False bNetTemporary=True bDirectional=True } |
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