Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
/* -------------------------------------------------------------- Pickup_PatriarchEyeBall -------------------------------------------------------------- */ class Pickup_PatriarchEyeBall extends KF_StoryInventoryPickup; defaultproperties { MaxHeldCopies=1 CarriedMaterial=Texture'KF_Swansong_Tex.Icons.Eyeball_Icon_64' GroundMaterial=ColorModifier'FrightYard_T.RemotePickupGroundIco_cm' bRender1PMesh=False bRenderIconThroughWalls=False DroppedSound=Sound'KFPawnDamageSound.MeleeDamageSounds.bathitflesh2' InventoryType=Class'KFStoryGame.Inv_PatriarchEyeball' StaticMesh=StaticMesh'kf_gore_trip_sm.gibbs.eyeball' bOrientOnSlope=True DrawScale=2.000000 PrePivot=(Z=11.500000) Skins(0)=Texture'kf_fx_trip_t.Gore.eyeball_diff' UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' CollisionRadius=25.000000 CollisionHeight=25.000000 MessageClass=Class'KFStoryGame.Msg_EyeBallNotification' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |