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/* -------------------------------------------------------------- Msg_ThermiteNotification -------------------------------------------------------------- Local Message class for the Thermite pickup -------------------------------------------------------------- */ class Msg_ThermiteNotification extends WaitingMessage; var localized string ThermitePickedUpString; var localized string ThermiteDroppedString; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch(Switch) { case 1 : // Someone picked up the Thermite return RelatedPRI_1.PlayerName@default.ThermitePickedUpString ; case 2 : // Someone dropped the Thermite return RelatedPRI_1.PlayerName@default.ThermiteDroppedString ; } } static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) { OutDrawPivot = default.DrawPivot; OutStackMode = default.StackMode; OutPosX = default.PosX; OutPosY = 0.7; } static function float GetLifeTime(int Switch) { return default.LifeTime; } static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { return 2; } defaultproperties { ThermitePickedUpString="picked up the Thermite" ThermiteDroppedString="dropped the Thermite" Lifetime=4 DrawColor=(B=25,G=25) } |
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