Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 |
/* -------------------------------------------------------------- Msg_MaintenanceKeyCardNotification -------------------------------------------------------------- Local Message class for the Subway Maintenance keycard -------------------------------------------------------------- */ class Msg_MaintenanceKeyCardNotification extends WaitingMessage; var localized string KeyCardPickedUpString; var localized string KeyCardDroppedString; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch(Switch) { case 1 : // Someone picked up the keycard. return RelatedPRI_1.PlayerName@default.KeyCardPickedUpString ; case 2 : // Someone dropped the keycard. return RelatedPRI_1.PlayerName@default.KeyCardDroppedString ; } } static function GetPos(int Switch, out EDrawPivot OutDrawPivot, out EStackMode OutStackMode, out float OutPosX, out float OutPosY) { OutDrawPivot = default.DrawPivot; OutStackMode = default.StackMode; OutPosX = default.PosX; OutPosY = 0.7; } static function float GetLifeTime(int Switch) { return default.LifeTime; } static function int GetFontSize(int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { return 2; } defaultproperties { KeyCardPickedUpString="picked up the Maintenance Keycard" KeyCardDroppedString="dropped the Maintenance KeyCard" Lifetime=4 DrawColor=(B=25,G=25) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |