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/* -------------------------------------------------------------- Msg_CheckPoint -------------------------------------------------------------- Notification that a checkpoint was reached Author : Alex Quick -------------------------------------------------------------- */ class Msg_CheckPoint extends LocalMessage; var string CheckPointStrings[2]; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { local string FinalString; local KF_StoryCheckPointVolume CheckPoint; CheckPoint = KF_StoryCheckPointVolume(OptionalObject); switch(Switch) { case 0 : FinalString = RelatedPRI_1.PlayerName@default.CheckPointStrings[0]@CheckPoint.CheckPointName ; break; case 1 : FinalString = default.CheckPointStrings[1]@CheckPoint.CheckPointName ; break; } return FinalString; } defaultproperties { CheckPointStrings(0)="reached" CheckPointStrings(1)="Your team will respawn at .." bIsConsoleMessage=False bFadeMessage=True Lifetime=5 DrawColor=(G=150,R=25) PosY=0.500000 FontSize=2 } |
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