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KFMod.WinchesterPickup


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//=============================================================================
// Winchester Pickup.
//=============================================================================
class WinchesterPickup extends KFWeaponPickup;

/*
function ShowDeagleInfo(Canvas C)
{
  C.SetPos((C.SizeX - C.SizeY) / 2,0);
  C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Deagle', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256);
}
*/

defaultproperties
{
     Weight=6.000000
     cost=200
     BuyClipSize=10
     PowerValue=50
     SpeedValue=35
     RangeValue=90
     Description="A rugged and reliable single-shot rifle."
     ItemName="Lever Action Rifle"
     ItemShortName="Lever Action"
     AmmoItemName="Rifle bullets"
     CorrespondingPerkIndex=2
     EquipmentCategoryID=2
     InventoryType=Class'KFMod.Winchester'
     PickupMessage="You got the Lever Action Rifle"
     PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.LeverAction_pickup'
     CollisionRadius=30.000000
     CollisionHeight=5.000000
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:10.727 - Created with UnCodeX