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//============================================================================= // ThompsonFire //============================================================================= // Thompson SMG primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - IJC Weapon Development and John "Ramm-Jaeger" Gibson //============================================================================= class ThompsonFire extends KFHighROFFire; defaultproperties { FireEndSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_M" FireEndStereoSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop_End_S" AmbientFireSoundRef="KF_IJC_HalloweenSnd.ThompsonSMG_Fire_Loop" RecoilRate=0.080000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=100 ShellEjectClass=Class'KFMod.IJCShellEjectThompson' ShellEjectBoneName="Shell_eject" bRandomPitchFireSound=False FireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_M" StereoFireSoundRef="KF_IJC_HalloweenSnd.Thompson_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'KFMod.DamTypeThompson' DamageMin=35 DamageMax=40 Momentum=12500.000000 FireRate=0.085700 AmmoClass=Class'KFMod.ThompsonAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.150000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.012000 SpreadStyle=SS_Random } |
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