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//----------------------------------------------------------- // //----------------------------------------------------------- class SyringePickup extends KFWeaponPickup; /* function ShowAxeInfo(Canvas C) { C.SetPos((C.SizeX - C.SizeY) / 2,0); C.DrawTile( Texture'KillingfloorHUD.ClassMenu.Axe', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256); } */ defaultproperties { Weight=0.000000 ItemName="Med-Syringe" InventoryType=Class'KFMod.Syringe' PickupMessage="You got the Med-Syringe." PickupSound=Sound'Inf_Weapons_Foley.Misc.AmmoPickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.equipment.Syringe_pickup' CollisionHeight=5.000000 } |
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