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//============================================================================= // Machine Pistol Ammo. //============================================================================= class MPistolAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { AmmoPickupAmount=64 MaxAmmo=320 InitialAmount=320 PickupClass=Class'KFMod.SingleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=413,Y1=82,X2=457,Y2=125) ItemName="9mm bullets" } |
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