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//============================================================================= // MP7M Standard Fire //============================================================================= class MP7MFire extends KFHighROFFire; defaultproperties { FireEndSoundRef="KF_MP7Snd.MP7_tail" FireEndStereoSoundRef="KF_MP7Snd.MP7_tailST" AmbientFireSoundRef="KF_MP7Snd.MP7_FireLoop" RecoilRate=0.060000 maxVerticalRecoilAngle=100 maxHorizontalRecoilAngle=75 RecoilVelocityScale=0.000000 ShellEjectClass=Class'ROEffects.KFShellEjectMP' ShellEjectBoneName="Shell_eject" NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=Class'KFMod.DamTypeMP7M' DamageMin=20 DamageMax=25 Momentum=5500.000000 FireRate=0.063000 AmmoClass=Class'KFMod.MP7MAmmo' ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=3.000000 ShakeOffsetMag=(X=4.000000,Y=2.500000,Z=5.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' Spread=0.012000 SpreadStyle=SS_Random } |
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