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//============================================================================= //MKb42 Fire //============================================================================= class MKb42Fire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=425 maxHorizontalRecoilAngle=225 ShellEjectClass=Class'ROEffects.KFShellEjectMkb' ShellEjectBoneName="Shell_eject" bAccuracyBonusForSemiAuto=True FireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_M" StereoFireSoundRef="KF_mkb42Snd.mkb42_Fire_Single_S" NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire" DamageType=Class'KFMod.DamTypeMKb42AssaultRifle' DamageMin=35 DamageMax=45 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.100000 AmmoClass=Class'KFMod.MKb42Ammo' AmmoPerFire=1 ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.009000 SpreadStyle=SS_Random } |
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