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//============================================================================= // KrissMFire //============================================================================= // Kriss Medic Gun primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class KrissMFire extends KFHighROFFire; defaultproperties { FireEndSoundRef="KF_KrissSND.Kriss_Fire_End" FireEndStereoSoundRef="KF_KrissSND.KF_WEP_KRISS_END_S" AmbientFireSoundRef="KF_KrissSND.Kriss_Fire_Loop" RecoilRate=0.060000 maxVerticalRecoilAngle=75 maxHorizontalRecoilAngle=55 RecoilVelocityScale=0.000000 ShellEjectClass=Class'KFMod.ShellEjectKriss' ShellEjectBoneName="Shell_eject" NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire" DamageType=Class'KFMod.DamTypeKrissM' DamageMin=35 DamageMax=40 Momentum=12500.000000 FireRate=0.063000 AmmoClass=Class'KFMod.KrissMAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stMP' Spread=0.012500 SpreadStyle=SS_Random } |
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