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//============================================================================= // Fake Syringe Inventory class. This is a hack for taking vids, because the // color correction borks up if you aren't rendering a first person weapon. //============================================================================= class FakeSyringe extends Syringe; defaultproperties { HudImage=Texture'KillingFloorHUD.HUD.Hud_Shield' SelectedHudImage=Texture'KillingFloorHUD.HUD.Hud_Weight' bKFNeverThrow=False GroupOffset=3 PlayerViewOffset=(X=-500.000000) } |
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