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//============================================================================= // Deagle Ammo. //============================================================================= class DeagleAmmo extends KFAmmunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { AmmoPickupAmount=16 MaxAmmo=96 InitialAmount=48 PickupClass=Class'KFMod.DeagleAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=338,Y1=40,X2=393,Y2=79) ItemName="Deagle bullets" } |
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