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KFMod.DamTypeProjectileDecap


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//=============================================================================
// DamTypeProjectileDecap
//=============================================================================
// Damage type for damage that decapitated someone with a projectile that the
// head is stuck to
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson
//=============================================================================

class DamTypeProjectileDecap extends KFWeaponDamageType
	abstract;

defaultproperties
{
     WeaponClass=Class'KFMod.KFMeleeGun'
     DeathString="%o was beat down by %k."
     FemaleSuicide="%o beat herself down."
     MaleSuicide="%o beat himself down."
     bRagdollBullet=True
     bBulletHit=True
     PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
     LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
     LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
     FlashFog=(X=600.000000)
     KDamageImpulse=2000.000000
     KDeathVel=100.000000
     KDeathUpKick=25.000000
     VehicleDamageScaling=0.600000
}

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Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:01.114 - Created with UnCodeX